Thứ Năm, 14 tháng 8, 2014

Siliconmicrodisplay ST1080 review part 6: REZ HD and Child of Eden using Kinect head and body tracking and Move on PS3 in 3D




The games of Mizuguchi San  hit that cyberpunk virtual reality vibe rather nicely .Rez and Child of Eden are some of my most revered games .  Now with ST1080 we can have a 180g 100 inch screen to get our synthesia on , first up on the Xbox 360 I tested Child of Eden .


This is a non 3D game on the Xbox , but because of the nature of the game it is also the most impressive experience I have had today on the ST1080 , 100 inches of virtual synesthesia , abstract shapes concepts organic wireframe life forms flying all around me , it really is like the guy on the cover ...only better .. because I am playing with Kinect .


The Kinect detects and reacts to my head movements , so when I move my head I am actually looking around the game world of Child of Eden , step forward left right and back and it tracks those too .


The point of this genre of synesthesia games is immersion , becoming one with the visuals and beats , and I can tell you there is no better  and less painful way at present to do this than wearing the ST1080 .

You could do the same with the Sony HMZT1 , but the weight would get you , and it would not be true 1080p resolution . Once again the higher native resolution of the ST1080 makes every line , the HUD , and reading text sharper than on the HMZT1 . Oh of course blacks and colours are richer on the Sony , but the HMZT1 is nigh on impossible to use long term in a like for like situation with


Next up Rez HD : Why ? Well apart from it being one of the finest games ever , we can use it to test that 1080p res of the ST1080 , and when you play every line , every beautiful vector and the HUD are perfectly clear , there is no distortion at the edges of the screen or along straight lines ,or the HUD text  as you see with the optics of the HMZT1 , and it is simply stunning on a 100 inch screen .


On the PlayStation 3 Child of Eden is 3D enabled , and controlled with more precision than the 360 version using PlayStation Move . The colours and definition are astounding ,playing in 3D though I am getting a 60 inch surrounded by black borders instead of the 100 inch screen it should , there has to be a way of making this work if smd know then please let me know . If you are sitting on a chair that can rotate moving the motion controller moves your view point in the game also , even with the borders the 3D and resolution is 2nd to none , every single line is crystal clear on every neon polygon , when you look down at the game world you feel depth , there are all sorts of Avatar style floaters dashing across the screen , the move gives you incredibly precise control and I actually played the game till it threw me off , as I got lost in the synesthesia of it all , you feel the vibe  through the Move' feedback , you hear the vibes through the headphones , you create it , and your eyes get drowned in the 3D beauty of it all on your 180g ST1080..

Once the scaling issue is sorted out , whether it is through firmware or smd releasing an idiots guide as to how to make your PS3 and Xbox 360 play nice with the ST1080 this is one formidable piece of gaming display kit.

Although you set it to side by side the ST1080  locks this option out of its menus , so far only Gears of War 3 and Avatar 3D have played full screen without any tweaking . I cannot believe smd did not connect their ST1080s to a console at some point in testing , so the mistake must be mine … still time marches on ...





Next up Ico and Shadow of the Colossus HD




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