The difference with hmd or VR leaning gaming is that you will expect to be able to do that, coming up with any number of points or VR control hooks as I like to call them as you play.
And I found using a wired 360 pad to boot the Crounus led to smooth movement , setting the dead zone to a rectangle also helped. Now when I move my finger to the right Prophet moves smoothly..
As the Zeiss Headtracker is connected directly to my gaming machine , the head tracking now works independently .. Crysis 3 sees two separate distinct controllers . The headtracker controlling your FOV and the LEAP used to control ingame movement.
It will be very interesting to measure any difference between direct use of the LEAP with the gaming rig I am using and this Cronus bridge method. Theoretically I am using an i7 laptop to solely process VR input, that input is then taking control of my gaming rig .
The immediate benefit is I can do something very simply that many LEAP devs are working on in code , i.e. replacing WSAD and joypads in FPS games
It also takes seconds to remap mouse and LEAP actions with Bullseye ..no coding required. So if you prefer to move with the Zeiss headtracker ..say by nodding forward or looking left to move left .. connect the headtracker to the Cronus laptop map it in seconds to move forward when you mouse down or up and in seconds you have forward motion control using the headtracker. Connect the LEAP to the gaming rig directly , use Dangermouse and you have FOV control , and firing (if you want to live dangerously) with LEAP finger control .. and use both together ...
Either way both VR leaning input mechanisms work in tandem , at extreme resolutions without slow down.
I am looking forward to attempting to find solutions to offload the latency in the Rift .
Note the headtracker is how they say wickedly sensitive, wearing it gives you silky smooth motion, holding it, it's like it picks up every tremor and pulse in your hand .. In game you can hold aim steady or focus on a blade of grass ( yes I have too much time ) . It snaps on under a pair of shades quite easily .. and I often use it without the Cinemizer OLED hmd altogether
The following video shows how I can move an FOV of 5120 by 1600 in Crysis 3 , wearing the Cinemizer OLED headtracker, head bobbing is left on as I want to see how the headtracker copes with it :
Note how I am able to use the headtracker to use the visor to highlight enemies. All this takes minimum effort. you literally look for them through the blades of tall grass, as opposed to using a legacy method with a joypad or mouse drag ...discarding an abstract legacy controller movement that simply feels like it allows you get further in a game .. that you almost complete with muscle memory ... Using the Cinemizer OLED headtracker on the other hand makes you feel you are there mimicking real world actions that you would do as Prophet ..in this case peering through tall grass,letting you if not step into the game at least look into the game world.. this is VR leaning control ..
I have much more coming up since rejigging my now ancient gaming rig and with the arrival of next gen motion control like the Zeiss headtracker and LEAP ,with portable OLED and LCOS hmds that can handle 1080p resolutions, everything is coming together to change the way we game, oh and as you can see it does not need to be locked to one device, or to your gaming rig or to one hmd ..or one VR leaning controller option and this evolution in how we can game is not some distant hypothetical prospect or prophesy, or something being semi demoed on prototype hardware in a lab on borrowed hardware..
it's right here ...right now...
more to follow ......@ thegameveda ..
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