The cool dudes may be messing with Unreal Engine 4 , but there is still plenty of mileage in the old Unreal 3 Engine yet...
With regards to testing games with the Cinemizer OLED headtracker it gives us two specific boons : Firstly the engine has been around so long that independent games developers are producing games that outshine Cliffy B and co and can easily be played in 3D using Tridef 3D. Secondly the use of the Unreal engine on PS3 means there are several games with native mouse control that we can now play using the Zeiss headtracker and any developer out there can add headtracking support simply by turning mouse support on for their Unreal Engine PS3 games ..
First up today let's look at a little play of Anti Chamber ( the demo ) using head tracking and also in 3D using Tridef 3D. The demo is a little hard to find but Google around and you will find it ! Anti Chamber is one of the finest games you can play at this point in time , on a static 2D LCD it looks pretty esoteric but on a 3D ghost free headtracking hmd like the Cinemizer OLED ..well ...welcome to the future .. This is just a few minutes of play recorded with FRAPS , all FOV movement is through use of the headtracker alone . In this example we just connect the headtracker to the USB port and go .
Now let's take a look at the PS3 games we can play using the headtracker . Starting with the DUST 514 Beta
In the following video I connected the Cinemizer OLED headtracker to my PlayStation 3 which is connected to a TV without the hmd in order to film the action .
You should be able to see the headtracker can easily operate the PlayStation 3 menus , jump into a game that supports mouse control and you can actually control your field of view .... When wearing the headtracker attached to the Cinemizer OLED hmd the gaming is far better , but the only way I could film the action on the PS3 is by taping the headtracker to the back of my head ..John McLane style...
I also finally dusted off the original PS3 version of Unreal 3 : the playing of which is aided by the head tracker as you tend to look around whilst playing this game even without the headtracker attached, so it feels far more natural to game this way. You have been moving your head around to look for years whilst playing FPS games without being conscious of it. Now that real world movement is reflected in the game world upping the immersion factor. When in game , headtracking is very cool when you ride that hoverboard , turning to travel where you look and in any of the ground or air vehicles , doing this with a thumbstick or mouse always felt artificial similarly looking down from an airborne Cicada targeting adversaries far below you on the ground just became far more impressive.
In the FPS sections , you will find yourself looking round at your enemies before you move your joypad , decades of console gaming have you used to instinctively reaching for a controller to have your avatar act in game .... you can still do that ..but now you can refine your movements .. you might strafe with the joypad whilst looking round the other way back over your shoulder with the headtracker creating an action in game that is quite impossible or unnatural to reproduce using a joypad...
Headtracking then in games is not about VR immersion , it is about refining and adding to existing control options , combining with them to produce subtle changes that most of the time are so natural you do not even notice ... an enemy flying by that you raise your head to look at , or a highlighted objective that you turn towards and so does your character or FOV ... you just performed all these in game actions without thinking or actually doing anything to input those changes through a mouse or joy pad...
None of the PS3 games are actually optimised for dof axes headtracking .. I would love to see the developers of DUST 514 add this option to their game ..... however emulating mouse input to give us fov control in 1000s of existing games on PS3 and Xbox 360 is something we can aim for..
My use of the headtracker with DUST 514 or Unreal 3 on the PS3 did not slow the games down in any way ...there are no overheads that you can perceive ...most of the time is initially spent going wow, followed by the realization that you have never really occupied these gaming worlds before you got your headtracker ..and why didn't anyone come up with this tech sooner... ?
My next mission should I decide to take it ( which I have) is to get mouse emulation working with all PS3 and Xbox 360 games , this can be achieved in many ways from Eagle Eye ( which failed) type hardware to GIMX ... Once I have that up and running I will be playing Halo,Rez, Wipeout, Child of Eden, Uncharted, Battlefield 3, Crysis 3 and more all with headtracking on console ... Well it will give me something to do whilst waiting for PS4 and Xbox 720 ..or the iPad 5...
If you are a console fan constantly fighting for gaming space , TV space or time a hmd like the Cinemizer OLED is heaven ...personal gaming without interruption .. anytime anywhere .. in the smallest corner of your noisiest and busiest room ... throw in headtracking and you will be a happy gamer indeed.
All of this is possible because of the ergonomics, optics, comfort and the ace in the hole headtracker attachment of the Cinemizer OLED hmd..
And as for PC games ... I dare you not to say wow when you try out a game like Anti Chamber in ghost free tridef 3D on the Cineimizer OLED with headtracking all powered by a single USB cable connected to your laptop ...
Yes there are people paying $16000 for GLASS, the whole VR world is resting on Palmer Luckey's shoulders ..hmd fans are as foolish and hungry as they come still trying to fit their HMZTs for extended Avatar 3D viewing sessions ..but you know you can get some pretty decent VR and AR gaming on right now with the very decent tech around you ... including the likes of the CInemizer OLED hmd + headtracker which you can take with you anywhere ..right now ..no jumping through flaming hoops or out of planes or swinging kids round to pay $1500 for a dev unit if the Google Gods select you ...
hmmh that may be a little bit of bitterness on my part that GLASS is not available to UK hmd fans!
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