Thứ Bảy, 25 tháng 10, 2014

Is 2011 the year we Kinect to Microsoft? With Child of Eden`s arm wrecking gaming perfection and the Kinect SDK beta for Windows 7



10 million Kinect units are out there , as of last week only thousands were actually in use on consoles , if that ... mine own has sat gathering dust since launch week , and I have two ,  two to link to my PC and go all Count Zero one day... and that day is getting nearer ...


Post a very disappointing E3 2011 ( even the booth babes could not distract from the lack of actual innovation this year) , we have major developments for Minority report fans , the release of Child of Eden and the Kinect SDK beta for Windows 7 ... 


thegameveda has been playing Child of Eden non stop now for 48 hours give or take a few minutes , and boy do your arms feel like falling off . I never knew being a conductor was this tiring or required this level of fitness .


Mizuguchi San`s team has created the perfect emotional electric light symphony that you conduct with your hands and without realising it your body ,mind and soul...


The first thing that will happen when  you when you boot up this game is that you will fall head over heels in lurve with Lumi , and YOU WILL rescue her.You will not stop until your arms fall off , and the game will often warn you to take a rest!  Fascinating on a day when half the gaming world is rescuing Zelda , the other half will be rescuing Lumi . Gotta dig those Japanese game memes as the hip blogs like to say... Zelda can wait ... my heart belongs to Lumi ...and seriously aren`t virtual dames so high maintenance ... always making with the "rescue me " ....


Perfect? exactly my thoughts.....hold on Lumi ... I will save you.....as long as my arms don`t fall off 

I get so emotional baby!  : Taking a totally stereotypical gander at the evolution of the games industry  ... our Japanese cousins developed games famous for eliciting emotion , whilst Western  developed games are famous for  frags, loot gathering , subscription fees ... and Peter Molyneux.......


Child of Eden continues  that noble tradition , with a caveat of hats off to Ubisoft for having the guts to publish it ! ( where are you now Sega?) . And the single most important fact that Mizaguchi san, delivers what he promised .. something Mr Molyneux* should contemplate...


*we love you really Mr Molyneux ..now how about some more Syndicate and less Fable/Milo????

With Child Of Eden we have a game that elicits emotions you never knew you had , this is a perfect game . It`s evolved to a point where it is beyond your every day game or movie experience . With Kinect you simply get lost in this world , but more on that later . 


Aint it shocking what luv can do : Rez fans will remember a weird strap on vibrating add on that came with the game on the Dreamcast , the PS2 and Xbox Live version had the feedback in the controller , and with Child of Eden you can feel the beat and shocks by setting your xbox 360 controller to vibrate ... now if you bother to strap this on to yourself or put it in your pocket (!) you get maximum Synesthesia .. with your brain drowning in the visuals , your ears in the sound , and your body feeling the beat through the xbox 360 controller ....which is seriously heavy after 48 hours by the way....and will likely shatter your ribs , spine or whatever part of your anatomy you place it in the vicinity of...


Or you could just play with the pad in your hands ... but that would be like driving a Ferrari with a remote control , no , Kinect is THE way .. until we get the Move version on the PS3 later this year..


Child of Eden is the perfection  of decades of Japanese arcade games , from Taito shooters with Zuntata soundtracks to the beautiful Sega and Namco racers to games that later became labled as synesthesia games like Rez , but actually core gamers call zone games . 


The zone for casuals is the point where you are so skilled you are surfing the game , you are playing without realising you are playing , at this level of skill you can be thinking of something completely different , going through something else in your head and then the level ends , but with a perfect score . You play with skill , and instinct , very few games manage this , Rez of course does , Frequency and Amplitude to a lesser degree , and also the great Wipeout series , and the finest arcade racers all have this special ability to draw out core gamer skills . 


If you have ever had this feeling when playing a game , then you are in great company , the late great Ayrton Senna used to talk about something like the zone when explaining how he won so many races.. You could also equate it to learning to play an instrument , and getting to the point where you can play without thinking ....


They say you can play through Child of Eden  in 90 minutes , or you can PLAY the game in 90 minutes , with all your decades of core game skills , conducting and directing the game so it leaves you with a feeling like few others. Brevity is true for many great arcade experiences , whether it is 3 laps round a Ridge Racer circuit , 2 rounds of Tekken or Streetfighter. What seperates these games from other genres is the skill and perfection you strive for whilst playing those few minutes ... its not how long you play arcade games .. it`s how you play them...


As I said at the beginning I have been playing ..nay experiencing Child Of Eden now for 48 hours , and like it`s ancestors Rez and all the way back to Taito`s Space Invaders ( check out Infinity Gene for a real trip) thegameveda and generations core gamers will be playing these milestones for decades to come . 


Coming on strong......


Observers may have noticed the lack of Japanese games at E3 2011 , many even Japanese coders often lament about the death of Nihon coded games , but look closer and you see very few nations totally understand what makes a gamer tick like they do , the coders that are failing are those who foolishly Westernised their games or sold out to compete with iD ,and Cliffy B and Co. Many of our greatest games developer`s inspirational heroes are from Japan , and as you can see from  Space Invaders to Child of Eden via evolving game genres from sh`mups, platform , adventure , RPG to synethesia , the evolution of gaming is littered with milestones that would not be there without a Japanese influence . 


I cannot wait to see what Mizaguchi san does with the Move and Playstation 3  version, check out his blog here  , and if ... if there is a gaming Nirvana ... then imagine what could be done with a PC version of Rez, and Child of Eden now that we have the Kinect SDK beta released by Microsoft... 








Get Child of Eden now in the USA


In the UK get Child of Eden now from Game or Zavvi 


On the PC we may not have a Mizuguchi san game just yet but we do have The Polynomial , which sooner rather than later will be controlled through Kinect ... I would have done it myself but  hey I am too busy rescuing all these virtual dames , two in one week counting Lumi and Zelda... a heroes work is never done......




this ,PC, Rez and Child of Eden fans is Synesthesia done right on the PC running at 5120 by 1600 ..just needs a Kinect patch!
P.S. when attaching your Kinect to your PC , remember to use the USB adaptor and power cable dongle , that orange tipped lead coming out of your Kinect ,  may look like a USB lead , but it isn't as several USB 2 and a USB 3 ports on my laptop can attest......!

lastly for Synesthesia fans , thegamevedas favourite rare PSONE game , far rarer than Rez , and a decade older than Child of Eden ..... is Internal Section which will bounce along to the beat of any CD you put it in (assuming you still have a CD) 



 








this content is © and originated from thegameveda http://the-games-veda.blogspot.com/  if you are reading it from any other site that has not provided a link back it has been leached 

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