Hiển thị các bài đăng có nhãn 3d gaming. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn 3d gaming. Hiển thị tất cả bài đăng

Thứ Năm, 14 tháng 8, 2014

Siliconmicrodisplay ST1080 review part 6: REZ HD and Child of Eden using Kinect head and body tracking and Move on PS3 in 3D




The games of Mizuguchi San  hit that cyberpunk virtual reality vibe rather nicely .Rez and Child of Eden are some of my most revered games .  Now with ST1080 we can have a 180g 100 inch screen to get our synthesia on , first up on the Xbox 360 I tested Child of Eden .


This is a non 3D game on the Xbox , but because of the nature of the game it is also the most impressive experience I have had today on the ST1080 , 100 inches of virtual synesthesia , abstract shapes concepts organic wireframe life forms flying all around me , it really is like the guy on the cover ...only better .. because I am playing with Kinect .


The Kinect detects and reacts to my head movements , so when I move my head I am actually looking around the game world of Child of Eden , step forward left right and back and it tracks those too .


The point of this genre of synesthesia games is immersion , becoming one with the visuals and beats , and I can tell you there is no better  and less painful way at present to do this than wearing the ST1080 .

You could do the same with the Sony HMZT1 , but the weight would get you , and it would not be true 1080p resolution . Once again the higher native resolution of the ST1080 makes every line , the HUD , and reading text sharper than on the HMZT1 . Oh of course blacks and colours are richer on the Sony , but the HMZT1 is nigh on impossible to use long term in a like for like situation with


Next up Rez HD : Why ? Well apart from it being one of the finest games ever , we can use it to test that 1080p res of the ST1080 , and when you play every line , every beautiful vector and the HUD are perfectly clear , there is no distortion at the edges of the screen or along straight lines ,or the HUD text  as you see with the optics of the HMZT1 , and it is simply stunning on a 100 inch screen .


On the PlayStation 3 Child of Eden is 3D enabled , and controlled with more precision than the 360 version using PlayStation Move . The colours and definition are astounding ,playing in 3D though I am getting a 60 inch surrounded by black borders instead of the 100 inch screen it should , there has to be a way of making this work if smd know then please let me know . If you are sitting on a chair that can rotate moving the motion controller moves your view point in the game also , even with the borders the 3D and resolution is 2nd to none , every single line is crystal clear on every neon polygon , when you look down at the game world you feel depth , there are all sorts of Avatar style floaters dashing across the screen , the move gives you incredibly precise control and I actually played the game till it threw me off , as I got lost in the synesthesia of it all , you feel the vibe  through the Move' feedback , you hear the vibes through the headphones , you create it , and your eyes get drowned in the 3D beauty of it all on your 180g ST1080..

Once the scaling issue is sorted out , whether it is through firmware or smd releasing an idiots guide as to how to make your PS3 and Xbox 360 play nice with the ST1080 this is one formidable piece of gaming display kit.

Although you set it to side by side the ST1080  locks this option out of its menus , so far only Gears of War 3 and Avatar 3D have played full screen without any tweaking . I cannot believe smd did not connect their ST1080s to a console at some point in testing , so the mistake must be mine … still time marches on ...





Next up Ico and Shadow of the Colossus HD




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Chủ Nhật, 3 tháng 8, 2014

Siliconmicrodisplay ST1080 review part XVI : Playing Max Payne 3 in Tridef 3D on the ST1080 is the finest 3D gaming experience to date






There was I having purchased my 2nd version of Max Payne 3 on the PC, all 30 gigs downloaded and the game happily running on my X220T, connected to my ST1080. Thoughts began forming in my head, hmmh Max Payne, famous for bullet time, but also all those into and out of screen dives, slo mo spins, bullet shell casing ejections and now thanks to Rockstar amazingly gruesome Peckinpah blood splatter fx ( RIP Ernest !). And true enough the 100 inch 180g wearable display the ST1080 gave me for Max's adventures was easy to get lost in, even in 2D the 1080p res screen where Max was diving into and out of looked stunning,looking over Max's shoulder really looked like you were looking over Max's shoulder, with a 100 inch display the field of view is so large you are there in Rio,as far as you can be with today's tech though not in a virtual reality way! The effects, diving into and out of the screen are amazing when played with the ST1080. And what I always find impressive about the ST1080 is the fact the text in game is razor sharp,the video and game image flatter than Florida.


Great as the experience is,  wouldn't it be great if Max Payne 3  was in 3D after all the ST1080 is a 3D hmd..? But Rockstar have not given us an option for 3D, and  I don't have a Directx 12 Nvidia or AMD 3D enabled card I hear you say. Well I do but what I want to know is can I get a 3D gaming experience using an Intel HD3000 integrated GPU , in my X220T.  And then I recalled  Tridef ....




Within seconds I was experiencing the finest 3D gaming experience I have had using any device. Running Max Payne 3 using Tridef and the ST1080 the 3D is astonishing and the type of 3D is not set in stone by the developers, which is THE disadvantage of the few console 3D games out there, with Tridef 3D you can adjust every aspect of it to suit you and your hardware and by hardware I mean your eyes and brain and the way you as an individual best perceive 3D.


You can get a feel for the effect by setting your 3D viewer to top bottom mode and checking out the pics and videos on this post.   


But to feel the real effect you need to view the videos, see the pics and play the game using a siliconmicrodisplay ST1080 for 1080p cross talk free 3D bullet time heaven! And if you have a Sony HMZT1 gathering dust there is nothing to stop you checking out the efficacy of Tridef 3D in these pictures and videos, playing the game of course will be quite difficult for long periods of time. Using the ST1080 I have blogged about, taken pictures, recorded videos you see here and am playing Max Payne 3 in 3D ... this is what you call versatility and because the device is so light weight I can go at it for hours...

















With Max Payne 3 though I just used generic settings, with Direct 3D 60hz. To add a game to Tridef you just point it to the exe of your desired game ...simple. And it shows you love whether you are an AMD , Nvidia or Intel GPU owner...


Running Max Payne 3 through tridef on the ST1080 the user experiences totally cross talk free 3D, with layers of depth, we are not talking the gimmicky console 3D of the likes of Uncharted 3  or PC  Crysis 2 side by side where your gun and HUD is on one layer and everything else is background. You know that pop out story book effect only with 2 effective layers at best. With Tridef and the ST1080 I can see into the background, so the first stage in the Rio apartment, I can see its size spreading off into the distance, a hall way creates the perception that it is a hallway not just a tunnel of polygons drawn with perceptive. The moving characters seem to occupy their own layers within the world so characters actually appear nearer and further from each other.

The ST1080 I am using has no light blocker attached, this is the way I prefer to use it, I can keep in touch with my surroundings , and don't worry I am in a bright sunlit room  , but the picture on the ST1080 display does not wash out, unless of course you look directly into sunlight! Once again my two 30  inch monitors and my laptop screen are off saving power...


Let me explain more about how crosstalk free 3D changes the game. All bullet time sfx are enhanced so bullet casings fly out, empty magazines are thrown out, and when Max leaps back you move back too.  During his escapades Sam likes to leap a lot ,hit slomo and Sam is outside the screen ,  when airborne you now feel height , so in a gun fight on the helipad where you leap over 2 ruffians  you feel the height in your stomach , you feel the time it takes for Max to hit the ground again. This is what led me to leap off the building just to get the rush of Rio underneath... 


Max Payne has always been crying out to be played in 3D and all those dives into and out of the screen will floor you  when playing using the ST1080 in Tridef 3D just like they do to Max in the game ...


There is a laugh out line later in Rockstar's Max Payne, where Max's slo mo diving is mocked by a friendly character, you will know when you hear it , and it is nice to see a softco mature enough to mock their own work , as a result Max is a far lighter character than he was in his black leather jacket days. But his penchant for slow mo diving gives us one of the finest 3D gaming experiences yet. 


there are the Max Payne dive into screen moments


The first time I got to a roof top the first thing I did was jump off  in slo mo to feel the rush of the 3D, as you pan the camera to view the city underneath you will feel the height ...










dives back out of the screen








dives through glass into the screen








dives to the right  side








dives to the left





 The biggest jaw dropping moments come with the slo mo bullet cam ,




close ups of characters honouring Mr Peckinpah 






 and close ups of Max  , also all in game engine cut scenes are 3D too , characters occupying different layers so you notice they walk behind or in front of each other.




When it comes to 3D most people think of objects flying out of the screen, you get these moments with Max Payne 3 using the ST1080 ( even in none 3D they are more pronounced than on normal monitors), but it is foreground and background depth effects are what makes this one of the finest 3D gaming experiences  I have had. 

Distance perception is something you start to weave into your gaming when you play in 3D using the ST1080, as there is no cross talk and the image has a far larger sweet spot than with the HMZT1. On the HMZT1 the 3D works and image is clear in a small sweet spot only attainable after hours of Tony Stark esque experimentation and once you move the illusion is gone. With the ST1080 I see clearly from edge to edge and I can even bob my head along to the music . Back to the game:  Max has a unique CQC mechanic where he must close down enemies to take their ammo ...and so on, with the added depth perception you have with 3D on the ST1080 you feel the depth of any room or environment .Say you just emptied all but 2 bullets taking out the first 3 guys in the Rio appartment, there is another running behind the open plan kitchen, you need to close him down before he draws, in 2D you percieve this as a a bunch of polygons moving behind other polygons which you point at and shoot, in 3D on the ST1080 you feel every inch of that distance, can you make it to the cover of the kitchen?  Hit the slo mo and you feel the distance between you and the bad guy, and suddenly bits of kitchen are going John Woo in 3D all around you . Every little CQC encounter is enhanced when playing in 3D on the ST1080.  And the image is clear across the display so the illusion of 3D is maintained , you see into that Rio apartment ,as a result it feels more real than the smaller sweetspot laden HMZT1. 

With the ST1080 and Tridef looking at Max his coat tail is on a different layer to his back and head , when he pulls up a gun his hand IS further away , and the gun is yet further away. Behind him the hall stretches into the distance , you can feel it's length , so when you dive  you are diving into a hall not just into a gaming screen. If you leap above characters you feel the height too. 

















As I said before this is way beyond the feeble 2 layer cut out and pop out fx of some 3D console and PC games. 


All in all I have never experienced 3D this impressive in any other game and that is thanks to Tridef and the ST1080. 


Now Nvidia and co would have you buy large LCDs , wear active shutter glasses , play at extreme resolutions but melt your face when you sit down in front of your 3 30 inch LCDs with 24 fans cooling your dual GPU, dual CPU rig and you would still get cross talk, still see the bezels. 


This is why for me the ST1080 is a godsend , we have all learnt to use more portable lower power latptop form factor and now tablet form factor computers in place of our giant Rigs. The game you see me play here is with just an Intel HD3000 integrated GPU, on a X220T , a year or two ago it would be on my desktop with dual GPUS and monitors. A portable HMD like the ST1080 frees you from all that , you no longer have to sit in your gaming dungeon , you could be anywhere .. so if you want a dose of 3D gaming and do not want to shell out 3k on Alienware or the next Macbook Pro, know that with Tridef and even an integrated GPU you can have an excellent 3D gaming experience with the ST1080.


These days I cannot be bothered to play the 6 month rig upgrade , and millions out there do not even know what a rig is, L33T is dead baby, L33T is dead.


Currently smd are about to announce something relating to PC gaming 3D on the ST1080.


And this is my advice to smd, do not aim the 3D gaming aspect of the ST1080 just at the L33T crowd , this is where AMD and Nvidia have failed, with the likes of Tridef, and even in game 3D like the kind you find in Crysis 2, aim 3D gaming at the masses.The great advantage of PC gaming is there are 1000s of games ready to be enhanced by 3D.


I am hoping that smd can bundle the likes of Tridef with the ST1080, as this nifty little programme allows you to turn any game , or piece of media into 3D . And you can do it with Intel HD GPUS , which is going to be very handy for future Windows 8 Surface users.


Max Payne 3 in 3D is the finest 3D gaming experience I have had in all my testing across consoles and PC over the last 5 weeks of using the smd ST1080.


Hats off to Rockstar, they really know how to immerse you in any culture , be it Nico's Liberty City, the Wild West, or Max's Rio all through the medium of extreme violence of course.. If you are a PC gamer I recommend getting Max Payne 3 , Tridef and of course a ST1080 and trying the whole experience for yourself.  


I am going to concentrate on reviewing Tridef 3D with the ST1080 as I was not expecting this kind of experience , coming from all those console 3D enabled games , PC 3D gaming is in a league of it's own and now that I have covered all the console 3D games on the ST1080, it is time to get back to real gaming on the PC . 


And just think what actual gaming pc hardware could achieve with the ST1080.. if this is what you get with an Intel HD3000 and a X220T!




this content is © and originated from thegameveda http://the-games-veda.blogspot.com/  if you are reading it from any other site that has not provided a link back it has been leached 

Thứ Bảy, 2 tháng 8, 2014

Siliconmicrodisplay ST1080 review part XVII : with 720p to 1080pscaling the ST1080 just became THE gaming hmd





Awesome news, in the midst of conducting my own Tridef 3D festival of games purchased on the ongoing Steam sale , I got the news that smd had just released their promised 720 to 1080p scaling firmware update. 

This update makes the ST1080 a MUST have device for any serious gamer. 


For with this update ( and the ability to update even more later) the ST1080 is the coolest device bar none that you can purchase for your now ageing consoles or your soon to be quad gpud PC or even your integrated gpu ultrabook or Mac Air. I have covered some of the PC gaming potential in previous posts and will continue to do so  in upcoming posts but today, today was a classic console gaming fest in 100 inch 3D and 2D with razor sharp text and colours .


I am enjoying playing games in none cross talk 3D on a device that I can actually do so on without having to reposition or readjust or take a welding torch too. 


Simply put I have been having one of those in the zone gaming experiences for the last two days and that is thanks to the ST1080. 


In summary ALL games now scale to the full 1080p  100 inch screen of the hmd !


In short smd delivered ! 


So what about actual games then ...


First let us play many PS3 games :

720p to 1080p  2D : I threw in Dragons Dogma and it is magic at 100 inches , as is Dark Souls , Starhawk , basically everything 720p scales to 100 inches and the detail is razor sharp. No pixelation that I can see and I can read text from one edge to the other , even move my eyes along that text without the optics messing up as they do with the HMZT1. 


720p to 1080 3D :


Setup  your PS3 display settings with the ST1080 connected and you will see 720 1080i 1080p 3D supported.  From there on it is just a matter of sliding that blu ray disc in and if the game supports 3D you will see a splash screen with the obligatory health warning for playing too long! This is a good sign your 3D adventures are about to begin. Otherwise look for the stereoscopic 3D options in your 3D enabled games display settings menu. 

Crysis  : The Cryengine 3 updated DLC release of the bane of the l33t (still trying to get 200fps?) , now scales to full 100 inches of 3D, this is the finest you have seen or played Crysis. Blades of grass stick out at you foliage moves behind other foliage ... welcome to the jungle ..cloak engaged only in 100 inch of cross talk free 3D ...


Crysis 2 : It takes a hefty PC to play Crysis 2 in 3D at speed, but here on PS3 we can have an awesome game of Crysis 2 in cross talk free 3D with the ST1080 and at speed too. Why play Crysis 2 on console? Well you should own every version going to honour Crytek , but honestly the console versions just worked from day 1, over on PC we do have higher res texture packs etc , but it has had problems deciding over which gpu to work on without fault;


Just like with PC 3D games, the ST1080 gives you a hud you can read, using the tactical zoom you can read all the numbers on the hud using the ST1080 which also gives you  a screen you can move your eyes around without losing the illusion of 3D unlike it's nearest rival. The picture is razor sharp and levels of depth and pop out are sufficient to keep you happy through your 1000th replay of these sandbox FPS classics. Rock on Crytek!  

Then we come to the trip that is Wipeout HD: You bought your PS3 for exclusives like this . Scaled to 100 inches the first thing that will floor you is the games attract screen. Getting into the game the 3D with clear separation of your antigrav racer from the track which really stretches off into the distance combined with your 100 inch field of view  makes this a must have game . All the weapon effects missiles ,neon trails are all in 3D separate in depth from the background . Pause the game and use the photo option to rotate your racer to see the detail that Studio Liverpool crafted into each of these lethal racing craft. Or just spin around and you will see neon missile vapour trails coming out of the screen. The 3D is astonishing and that is just standing still . On a 100 inch display  you feel the width of the tracks , play a detonator level and this already perfect zone game will take you higher !


If only the in game photo option took photos in 3D ..


And as your head is likely to move to the music, the ST1080 with its 180g weight will move with you.... without the 3D image breaking up 


Next all the 3s ...


Uncharted 3 , Killzone 3 , Resistance 3 


These three show that when playing a 3D game the 3D is only as good as the coding behind it, you can have markedly different experiences using the same 3D hmd. . 


Of the three threes I tested Killzone 3 has the most amazing 3D, cut scenes have 3D effects , wait till you see the Helghan horde and as you will recall when starting the game you are wearing a Helghan disguise , you finally get to see through the bad guys HUD lit helmet, you know the one with the orange eyes and too much rubber tubing... And this is where the ST1080 comes into its own , it throws up a 100 inch 3D image, so what? So can others right ? But the ST1080 has the clearest text and HUD I have seen, so when you are walking round in that Helghan helmet you can see every line of orange text, ever animated bar and vector and triangle, and with the image clarity maintained across the 100 inches you can literally look around the hud of your helmet without any sweet spot issues that plague other hmds. Look through the helmet and the world is in 3d behind it ...


This is what smd have nailed , a clear and constant image across 100 inches. You just don't get that with the HMZT1 , and if you almost do the slightest movement on your part will break the illusion .So people you may think that the best hmd is the one with the largest fov , in reality you are only going to see a clear image in whatever your eyes limit as a sweetspot. On the Sony HMD this is simply too small , and with a lower resolution huds, text and therefore the illusion in this case of your being inside a Helghan helmet is broken. 


The ST1080 has just the right screen distance from you and fov to maintain a constant clear image, which millions of dollars and man hours of research lets me feel like I am wearing a Helghan helmet in Guerilla's classic PS3 FPS Killzone 3..... 


Insomniac's Resistance 3, my favourite game of browns and yellows, in 3D on the ST1080 is also astonishing, there is a field of golden corn stretching out in front of me with aliens popping up and blasting, your weapon is on another layer to the background and again the game screen maintains its integrity across the 100 inch display.


Child Of Eden 3D : it looked amazing even non scaled , but now with 100 inches of display filled with all things Lumi and it is as they say in  Bollywood mind blowing ... The 3D experience is even more impressive than Wipeout HD, take the moment where on the first stage you are looking at a closing rotating mass of cubes, still with me ? In 2D you just see a mass of cubes with things shooting out at you which you auto target. In 3D on the ST1080 , you feel the distance and depth , that mass of cubes is miles away, deep below you  and all the life forms that were just skating over its surface in 2d are now flying out at you and they are miles away from the mass of cubes . Colour on the PS3 version is far superior to the 360 version , probably because it came out so much later,but makes Child of Eden another Mizuguchi san classic  and one you are going to need to try with your ST1080. 


Oh and since I play without the light blocker all this can be superimposed on your background, do no try playing Child of Eden whilst DJing at some rave, you have been warned ...


Next Tron, which autodetects the ST1080 as a 3D display and well what can you say , the 3D definitely works, shines in 100 inches of the ST1080 display and at least the game is better than the film...


And now lets jump out of 3D gaming for a moment to look at some more 2D 720p to 1080p scaling classics. 


Metal Gear Solid HD Collection .. Boot this up and you will be astonished by the clarity of the text on the ST1080, chose one the 3 classic adventures and you are Snake, wow that Otacon goes on and on ....


Battlefield 3 : On consoles this is locked to non 3D. But FPS games simply shine on a hmd, last time I played Battlefield 3 was with the HMZT1, I was stuck in that shopping mall in downtown Tehran planning to ambush my ambushers ...This is my favourite level of the game , why ? Because there is no one way of completing it, and you use darkness to your advantage , taking out all the light sources first whilst taking out the first two waves of bad guys , moving to a high sniping point to take down a third wave before being engaged in an all out fire fight to escape with your vip. It was amazing on the HMZT1, but I could never really play long enough to form the strategy I just explained,  which I worked out whilst wearing the ST1080 to play the same game. This is an example of how the ST1080s light weight and usability trump the HMZT1. With ST1080 I simply forgot I was wearing it and in 20 minutes finished a level I had left , after the pain of wearing the HMZT1. So if you have any gaming skills so to speak of, the ST1080 can help , this is not just a cinema display that can play some games too, this is a fully fledged versatile hmd that just helped me finish a level I had been stuck on for ages.


This is not bias, it is practicality, can you actually put to use the device you just purchased , with the HMZT1 long term use is so uncomfortable you will quickly mothball it , with the ST1080 things just work, it lets you work and play . 


Is it perfect? No but it is the first wearable hi res display that can actually be used...


OK time to switch to the Xbox 360 : We already know that games like Gears of War 3 scale to the full 100 inch screen 


720p to 1080p 3D :


 Halo Combat Evolved it looked good letter boxed but at 100 inches it looks jaw dropping. This is the first frame packed scaled game I am playing and you can feel the depth of each corridor , the hud is crystal clear end to end and Cortana pops out at you like never before. Set the game to legendary and enjoy.... oh and the 3D is automatically detected no need to set it through options 


even more impressive though is :


Ghost Recon Future Solider : which now gives you 100 inches of kinect controlled Minority Report glove less Gunsmith action. And as for the game itself , if you want to see just how clear blacks are on the ST1080 this is the game for you.  Re the 3D effect cuteness are also 3D and one of the most impressive effects is when the Ghosts first throw up the UAV , it actually pops out at you and there is nothing like the completely cross talk free 100 inch 3D screen you are playing this game on. And as usual the screen is amazingly flat maintains image clarity from end to end and the hud is crystal clear.





All in all the new update from smd really cements the ST1080 as THE hmd of choice for gamers everywhere. 


I would have posted this earlier but thanks to a Steam Summer sale that has kept me busy , a near death allergy experience and ok too much fun finally playing all these games .. hmmh there's the thing about the ST1080 ... other HMDS are a chore to use , there are forms of torture more pleasant than using the Sony HMZT1 for prolonged periods ... the ST1080 is something you use as normally as you use your mouse or keyboard, within a short space of time it is part of your deck, your rig or gaming equipment. It is not the thing you pack away in a box and try to forget you spent £800 on


And what that means is if your reviewing it you can have too much fun ...


All the games tested were played with the light blocker off...









this content is © and originated from thegameveda http://the-games-veda.blogspot.com/  if you are reading it from any other site that has not provided a link back it has been leached 

Thứ Hai, 21 tháng 7, 2014

Dishonored: playing in 2D vs 3D on the siliconmicrodisplay ST1080




It is nice to be surprised once in a while in the jaded world of sequel ridden games releases. 2012 for me largely all the surprises have come from Indie developers .. that is until Dishonored unlocked on my Steam account. 




You can tell when the video game season is here from the number of official reviews for games released before the actual reviewed game releases. So we have had to wait reading canned reviews for several days whilst Dishonored waited to be unlocked on our Steam accounts.. This is usually a sign of fear on developers parts,but in Dishonored`s case they need not have been afraid, this game is going to feed the needs of Looking Glass fans long suffering without any more Thief or Bioshock for that matter ... Here is a little of the start of play...running at 1024 768 on Windows 8 Intel HD3000 i7 Lenovo X220T ..you get around 30fps ..so lets see how it plays in 2D first. ...






Playing in 2D on a 100 inch hmd screen is cool, but let's face it ...it`s not Danny Zuco .. slick back your greaser hair ..Sandy that`s my name don`t waste it ... cool now is it ..? No hip daddyos ... the way to play Dishonored is in 3D without ghosting on a 100 inch 1080p display like the ST1080 ..set your 3D display to top bottom to view the magic in the video below:




Dishonored's world reaches and plummets great vertical heights and depths, it looks nice in 2D, it will floor you, make you gasp in 3D ... 

Here is an example we look up and see a high high ceiling early on in the game in 2d


it looketh high no? Now lets try a 3D looksee : At this point in the game you are scaling a chain up one of those vertical shafts and in 3D you FEEL the height above you ....



and below you : 


and above you 





And in front of you stretching out into the screen... 






Playing in 3D greatly riffs off Dishonored`s penchant for using height or verticality ( made up word to cope with describing games such as Crackdown)  and much like a first time tourist in New York you spend a lot of your 3D gaming time looking up and damaging your neck in this game .. you can see me do it in the video below.. but it adds greatly to the experience of playing this game and you really get to appreciate the talent behind designing these levels, in Dishonored going vertical is a gaming mechanic and playing in 3D just makes it even more awesome when you leap down and take out a bad guy from 30ft above..

Foreground effects too are enhanced, ok so there is the staple separation of you weapon wielding hands and hud from the background in 2D it looks like this ..



and in 3D : 


so deska :


und so 


dozo: 






Und so we have the expected separation of yourself from the background ,but that does not a true 3D gaming experience make ,these shots should make you feel the depth too that you get when playing Dishonored in 3D . 

However what makes Dishonored such great game to play in 3D is that detailed environment , the vertiginous and deep level and even more important claustrophobic level design, check out this simple scene where we look down through a metal railing floor at a plague of rats about to .. ok that would spoil it.. no just check out how the metal grail occupies a completely different layer to the rats below  you can feel the distance ..you are walking above them when playing in 3D 



Playing in 3D enhances your immersion in the game world , 

so you feel more claustrophobic



the darkness has a depth to it 




as does the light 





and the nice people and places you visit ... 





( you can see the effect on the bad people you meet in the video above)

Playing Dishonored is thus impressive using Tridef 3D generic settings, this is my first play captured with FRAPS ... the game is running on just Intel HD3000 power .. which reminds me I have to go back and try System Shock, Bio Shock and the Thief series in 3D ... 

The game like Max Payne 3 defaults to an above below 3D setting if you have a 3D viewing device set it to top/bottom to view the pictures  and video of actual gameplay in 3D, note this is recorded live, 3D was not added later !  The Intel HD3000 continues to surprise me .. playing 3D games from a ultra portable like the Lenovo X220T connected to a 180g portable display like the ST1080 which gives me a 100 inch 3D 1080p view ...well that is the reason my gaming rig still sits unassembled ...... I do not need it ... !

As for Dishonored, you may have heard it is similar to System Shock, Deus Ex ( the JC Denton in a black trench coat one) or Bioshock or Thief even... Yes it does have similarities , but Dishonored is far more organic and this is the way so called open game play games need to evolve. You see in System Shock or Deus Ex you had choices ..but they were set  you could a) hack a door b) sneak past a guard c) fight and you would pretty much be aware of these choices every time you moved up to a door or enemy.Then you would go through your a,b,c of action power up loot and move on... 

In Dishonored everything is far more organic you make your decisions and you chose your course of action on the fly .. as events happen and you change your mind .. just take a look at me playing the game for the first time .. I am not consciously choosing to switch from stealth to action or vice versa, it just seems to happen and flow a lot more than it does in other games . This makes your experience quite different when playing Dishonored, than that say of Assassins Creed which has you move from a to b to stab c and run off .. just take a look at the video and see how many different ways of attacking each obstacle the game gets you involved in.. it`s as if they tapped into your gamers intuition... you want to try something ?You want to suddenly shift from creeping around to all out berserker mode? Dishonored will let you ... and playing in 3D I can tell you is the only to way to play and experience total immersion..well as possible as that is with todays tech. 

It`s 2012 and we game from Steam or the Cloud on ultra portables with integrated gpus , there are cobwebs in my gaming rig from lack of use, the heat of the sun 30 inch LCDs are off too .. as I am playing on a 100 inch virtual 3D screen in ghost free 3D which I am wearing ...!  

While casual console to pc migrants are purchasing their first brightly coloured ( soon to be confined to tweeting/facebook duty) gaming rigs ..the PC gamer is evolving and moving on ...come on Palmer get me my Oculus Rift soon... When you get hold of your first gaming 3D hmd the first thing you going to find yourself doing is gaming away from your rig more and more .. 

Not quite Gibson but we are getting there..in fact in many ways we are beyond that vision of the future .. and without the need for Panther Moderns ... thank the maker...!

So gamers light those hmds if you got them free yourself from your desktop and dive in to the 3D gaming extravaganza that is Dishonored using Tridef 3D.. and boy do I hate not spelling it Dishonoured .. 


Get Dishonored from Zavvi in the UK now 

Dishonored on Amazon UK


















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