Hiển thị các bài đăng có nhãn child of eden. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn child of eden. Hiển thị tất cả bài đăng

Thứ Năm, 14 tháng 8, 2014

Siliconmicrodisplay ST1080 review part 6: REZ HD and Child of Eden using Kinect head and body tracking and Move on PS3 in 3D




The games of Mizuguchi San  hit that cyberpunk virtual reality vibe rather nicely .Rez and Child of Eden are some of my most revered games .  Now with ST1080 we can have a 180g 100 inch screen to get our synthesia on , first up on the Xbox 360 I tested Child of Eden .


This is a non 3D game on the Xbox , but because of the nature of the game it is also the most impressive experience I have had today on the ST1080 , 100 inches of virtual synesthesia , abstract shapes concepts organic wireframe life forms flying all around me , it really is like the guy on the cover ...only better .. because I am playing with Kinect .


The Kinect detects and reacts to my head movements , so when I move my head I am actually looking around the game world of Child of Eden , step forward left right and back and it tracks those too .


The point of this genre of synesthesia games is immersion , becoming one with the visuals and beats , and I can tell you there is no better  and less painful way at present to do this than wearing the ST1080 .

You could do the same with the Sony HMZT1 , but the weight would get you , and it would not be true 1080p resolution . Once again the higher native resolution of the ST1080 makes every line , the HUD , and reading text sharper than on the HMZT1 . Oh of course blacks and colours are richer on the Sony , but the HMZT1 is nigh on impossible to use long term in a like for like situation with


Next up Rez HD : Why ? Well apart from it being one of the finest games ever , we can use it to test that 1080p res of the ST1080 , and when you play every line , every beautiful vector and the HUD are perfectly clear , there is no distortion at the edges of the screen or along straight lines ,or the HUD text  as you see with the optics of the HMZT1 , and it is simply stunning on a 100 inch screen .


On the PlayStation 3 Child of Eden is 3D enabled , and controlled with more precision than the 360 version using PlayStation Move . The colours and definition are astounding ,playing in 3D though I am getting a 60 inch surrounded by black borders instead of the 100 inch screen it should , there has to be a way of making this work if smd know then please let me know . If you are sitting on a chair that can rotate moving the motion controller moves your view point in the game also , even with the borders the 3D and resolution is 2nd to none , every single line is crystal clear on every neon polygon , when you look down at the game world you feel depth , there are all sorts of Avatar style floaters dashing across the screen , the move gives you incredibly precise control and I actually played the game till it threw me off , as I got lost in the synesthesia of it all , you feel the vibe  through the Move' feedback , you hear the vibes through the headphones , you create it , and your eyes get drowned in the 3D beauty of it all on your 180g ST1080..

Once the scaling issue is sorted out , whether it is through firmware or smd releasing an idiots guide as to how to make your PS3 and Xbox 360 play nice with the ST1080 this is one formidable piece of gaming display kit.

Although you set it to side by side the ST1080  locks this option out of its menus , so far only Gears of War 3 and Avatar 3D have played full screen without any tweaking . I cannot believe smd did not connect their ST1080s to a console at some point in testing , so the mistake must be mine … still time marches on ...





Next up Ico and Shadow of the Colossus HD




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Thứ Năm, 26 tháng 6, 2014

Greenlight and buy Kromaia ... if you know your Internal Section from your Rez ..if not let me show you how to get into the zone playing with the Cinemizer OLED HMD and head tracker





Kromaia is the perfect "zone" game, a 6 degrees of freedom shooter with a shades  of your favourite Tetsuya Mizuguchi classic .. 


Rez, Child Of Eden, Internal Section..as well as all being proponents of synaesthesia ( the game genre not the medical condition) share a distinct graphical style .. Internal Section is probably the greatest PlayStation game most of you have never played.. 





At first glance static screens of Kromaia seem to indicate an Internal section homage,  enough to get me to buy it, but when you get to play it though you find it is something more .. 




Where the above classics guide the gamer down tunnels and around bosses, a lot of the time on rails ..Kromaia gives you what you always wanted .. 6 degrees of freedom ..but with all the synesthetic audio visual feedback of those classic games.  in Kromaia whilst the game may look like Internal Section .. Rez or Child of Eden .. the freedom it gives you in the two modes available at present Story and Score Attack ... set it apart





For Kromaia is ultimately a "zone" game .. if you have to ask .. you will never know .. getting you into the zone is where this game really shines.. 


And this is just the Alpha! 


That's the theory ..but how does it play ?  Check out my ghost below playing the game with the Cinemizer OLED Head Mounted Display and Zeiss Head Tracker..


I am playing with the same fly to look set up that works so well with Strike Suit Zero, the z and roll axes are still legacy controlled. Everything else relating to FOV is achieved using the Zeiss head tracker.





Coming across games like this is what makes gaming so great, it also shows the PC platform in the face of diminishing year on year sales and some argue relevance, still has  the most vibrant and thriving development community ..




If you want to support that community get on over to Desura and pick up the Alpha for Kromaia 25% off right now, leave a message for the devs and check out the Kromaia / Kraken Empire homepage and vote to Greenlight Kromaia on Steam .. 


As for me ..any excuse to mention  Mizuguchi san, Rez , Child of Eden ..and you may have guessed my favourite synesthesia game Internal Section ( by Square, launched in Japan only  ) is reward enough .. 





Actually no it's not .. playing Rez, Child Of Eden, Internal Section and now Kromaia is ...


There is nothing like a Game... 


More on Kromaia when I work out how to spell it and play the game in 3D with all current  HMDs .. This is just the Alpha and it is so refreshing to find a game you can learn to play not only with twitch or click skill or sit around streaming on Twitch for clicks , but enjoy PLAYING with style too..  which is what it really shares with those old PS classics ..going right back to Internal Section ... via Child of Eden and Rez..  


Cannot wait to see how this one turns out ..  Long live the indie gaming revolution.. ! 




Update : using TriDef 3D it is simple to play Kromaia in 3D and here are the results on the Oculus Rift , Cinemizer OLED and ST1080 HMDs.. 


Kromaia Oculus Rift  :TriDef 3D Rift Beta 


On dev kit 1 (of?) we get to play in scaled to semi 720p, which I up scaled to (semi) 1080p  when making the video for all you Crystal Cove and Valve Prototype owners .. 

Note to JC .. at some point the Rift tracker stopped working so I switched to the Zeiss tracker .. combining both for roll and XY movement .. And the experience of the Zeiss head tracker ? You immediately notice the difference .. with the Rift your head tracker stops and starts after your movements at points .. There is far more to head tracker design than simply throwing in faster sensors .. as I keep trying to tell him!

The weight, momentum and bulk of the HMD the head tracker is attached to (ergonomics) also play a part in the "experience" of the efficacy of a head tracker .. and the HMD .. it really does not matter that your Rift head tracker is faster on paper, when it shuts down or throws a wobbly at a random point. is dependent on mouse emulation in software and attached to a bulky HMD that you have to exert additional force to stop moving... speaking from 9 months of TVRKing the thing..

And the experience?

There is the usual screen door, vis pixel issue, blur is not so bad but it is the nausea post game that gets you ( I am pretty tolerant of the in game nausea)  .. Key to making the Rift commercially viable is eliminating Rift nausea...not just decreasing it ..

As for the game it is stunning and JC should be TVRKING this ASAP!Try the following video with your Rift , Crystal Cove or Valve prototype and see if you agree... 




Next up 


Kromaia Cinemizer OLED HMD 1080p Above/Below 3D ZEISS HEAD TRACKING




This is an above below scaled 1080p 3D experience all in a HMD that weighs around 180g .. one you can take anywhere with you right now ..and experience nausea, blur and lag or latency free.. as tested by me at 38000ft !



Kromaia ST1080 True 1080p 3D side by side TriDef ZEISS HEAD TRACKING




The ST1080 gives you a transparent or opaque 100 inch display  again around 180g portable HMD with each of those segments of that 3D image able to run at true 1080p resolution.. which gives you a stunning Kromaia experience ..  again one I have tested at 38000 ft .. nausea , blur and screen door free.. paired with the Zeiss head tracker you also get instant head tracking.. 

Whatever your flavour of HMD playing in 3D really elevates the Kromaia experience, to a point where you won't consider playing in 2D is playing the game at all .. now that's what I call immersion... 

Support the devs of Kromaia , Kraken Empire now ! 




this content is © and originated from thegameveda http://the-games-veda.blogspot.com/  if you are reading it from any other site that has not provided a link back it has been leached