In today's xbox live themed game market many a young gamesfan will be scratching their heads as to who this Carmack bloke is , for today it is not iDs awesome ,for their time ,fps engines that drive the games we play , buy mostly , mostly the Unreal Engine that you will find powering your major games releases , from Gears Of War to Batman Arkham Asylum to practically every bad and good cross platform release over the last decade, the dominant force has been an Unreal Engine , and the boys and girls at Epic ,not our heroes at iD
Epic focused on consoles and crossed platforms with each new version of their engine . They have the power , whereas the legends at iD Carmack and co , are not going to spring to the mind of the average xboxlett slave boi/girl.
This is a shame , as without iD , there would be no modern Western games scene , and we would all be happily lost in the latest cute Nihon platform dating rpg survival horror arcade racing beatemup. Imagine your life without Doom , Quake II, Duke Nukem , Half Life , Counter Strike [errh and there it stops] , there's a great big hole you would have to go back in time and prod Romero to give up on Daikatna and Carmack into creating the genre , or the horror of bright coloured platform dating rpgs would end our civilization.
So people bow your head to one of the greatest games creators and developers of our time , and forgive iD for Doom 3 already , it would help if iD stopped optimizing code for gimped phone os mini games , and got back to pushing back the boundaries of the latest technology .. As iD moves ever closer to developing the 60 fps electron microscopic first person shooter iDespair. At least they are making games for the little people! iD used to be about pushing boundaries , it needs to get back there or pretty soon Epic will be running the Unreal Engine all over them on the slates , and phones they have made their pet project. I mean what sounds more impressive ...1. oooh lookie the sprites moving at 60 fps on a 4 inch screen or 2. 3d photo realistic gameplay across 3 30 inch lcds running 7800 by 1600 res ,at over 100 fps . And you know if iD aren't going there then the next iteration and the present iteration of the Epic Unreal Engine already is .
If as I fear you are indifferent to Quakeconn , iD and their legacy ,checkout Steam and grab some of gaming history/evolution . They have EVERY id game [well not every] + some Bethesda tidbits[ Oblivion , Fallout] going for a song , 27 games for £49.99 , not much to pay for a playable lesson in gaming history.
You know just like you spend 1000s running the latest phone to play a $1 game , we used to spend 1000s building pcs just to play the next iD classic , so £49.99 is a bargain for their entire [almost] back catalogue. Plus the Behesda titles which are some of the best games ever created don`t hurt the package much ....
check the Quake Con Steam Sale here you have till the 15th to swot up on Carmack and iD
Hiển thị các bài đăng có nhãn id software. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn id software. Hiển thị tất cả bài đăng
Thứ Sáu, 26 tháng 12, 2014
Thứ Bảy, 18 tháng 10, 2014
Download Brink now,play free all weekend and check out the Quakecon Steam deals!
This is the logic of service and delivery that Valve keyed into with Steam , and it is the reason why whilst your ageing dust gathering console weeps in the corner of your room , you will be looking to upgrade your rig , snag a shiny new ultraportable or a tablet or 5 .. nothing absolutely nothing delivers gaming deals like Steam .. well ok Onlive can be pretty cool , and instant for that matter , and Gaikai shows continuing promise ....
I cannot wait to see what Carmack et al and the Bethesda crew have in store for us , to think a few years ago we would just be sitting around waiting to see what platform game, action rpg , or beatemup the great Japanese softcos were bringing out on the mainly Japanese owned console scene. That SLI gpu`d rig you built for way too much money would sit gathering dust and you may even have in your pc gaming frustration resorted to buying a Microsoft console to play the once Mac bound Halo..with major retail stores no longer stocking your PC games ..outside a bargain bin..Online piracy ruled the PC gaming scene , allegedly dooming the PC market ,original PC legends like iD were resorting to console led development.. . Then Steam happened : no really happened .. and a few years later the gaming season for 2011 is about to kick off , and it looks like to be the richest and widest selection of games with the best deals going leading on PC or Mac , and I have not even touched on the streaming and browser based revolutions that are also leading on the PC and Mac.
All in all whilst consoles , iOS and Android devices may have PSN and Xbox Live Stores , iTunes and Android Apps that drive their revenue streams .. that`s old hat now .. the Cloud is coming and the PC and Mac for that matter are where the widest variety of bleeding edge technology and game delivery systems exist and evolve on a daily basis . We core gamers have never had it so good.... and never had so little time (you are getting old too dude!) to play so many games !
Thứ Năm, 2 tháng 10, 2014
iD`s RAGE has PC fans enraged ..and asking is iD old skool or just old hat?
Whilst it is was great seeing Carmack and the iD boys wax lyrical re the oncoming smart phone and tablet gaming revolution , and squeezing free versions of our old favourites into iOS , there was always the worry they took their iD off the prize , the prize being what once drove them to produce the fastest most gib friendly and revolutionary FPS gaming engines .
Looking at the current cross PC GPU problems with the new iD engine , it is clear that like Crytek`s Crysis 2 before it development of this new IP was focused on consoles first . Where the major Casual wedge lives .
Hey I am not complaining I am used to reinstalling , updating drivers , heck even rebuilding my PC just to get to the loading screen of a new PC game , it is part of the fun , but you know when a game is developed 8 years , including one year of alleged testing , it is also a damn insult to PC fans who the likes of Mr Carmack used to champion .
It is almost as if PC fans are being told , yes you have a rig to play a game at 5120 by 1600 , but we cannot be bothered to optimise the game for you , or even test it at 2500 by 1600 , oh and forget that we have the game ready for the 720 p res of the Xbox 360 and PS3 so wtf are you complaining about ?
Like Crysis 2 before it Rage should have just launched on Onlive or Gaikai , no driver issues , running butterly smooth maxed out whatever your flavour of your OS , CPU and GPU .
I had Crysis 2 for a month before I could play it without tearing on my gaming rig , compare that with clicking on the GAIKAI version and playing it totally maxed out and instantly without problems.
By concentrating on the phone market iD seem to have lost their edge , I was worried by this last year and now the otherwise excellent RAGE is throwing up teething problems that could have been totally avoided if iD had been up or down with the Cloud .. come on Mr Carmack throw a demo of RAGE onto GAIKAI and the game up on onlive and we could be playing your game instead of hacking cfg files .. hey now isn`t that the same thing your PC fans had to do 20 years ago ? the more things change the more things ....
If you can control your RAGE get the PC version now from Game and Zavvi
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| the first PC gamer to try to play RAGE on their 10k gaming rig twitpic |
Looking at the current cross PC GPU problems with the new iD engine , it is clear that like Crytek`s Crysis 2 before it development of this new IP was focused on consoles first . Where the major Casual wedge lives .
Hey I am not complaining I am used to reinstalling , updating drivers , heck even rebuilding my PC just to get to the loading screen of a new PC game , it is part of the fun , but you know when a game is developed 8 years , including one year of alleged testing , it is also a damn insult to PC fans who the likes of Mr Carmack used to champion .
It is almost as if PC fans are being told , yes you have a rig to play a game at 5120 by 1600 , but we cannot be bothered to optimise the game for you , or even test it at 2500 by 1600 , oh and forget that we have the game ready for the 720 p res of the Xbox 360 and PS3 so wtf are you complaining about ?
Like Crysis 2 before it Rage should have just launched on Onlive or Gaikai , no driver issues , running butterly smooth maxed out whatever your flavour of your OS , CPU and GPU .
I had Crysis 2 for a month before I could play it without tearing on my gaming rig , compare that with clicking on the GAIKAI version and playing it totally maxed out and instantly without problems.
By concentrating on the phone market iD seem to have lost their edge , I was worried by this last year and now the otherwise excellent RAGE is throwing up teething problems that could have been totally avoided if iD had been up or down with the Cloud .. come on Mr Carmack throw a demo of RAGE onto GAIKAI and the game up on onlive and we could be playing your game instead of hacking cfg files .. hey now isn`t that the same thing your PC fans had to do 20 years ago ? the more things change the more things ....
If you can control your RAGE get the PC version now from Game and Zavvi
this content is © and originated from thegameveda http://the-games-veda.blogspot.com/ if you are reading it from any other site that has not provided a link back it has been leached
thegameveda PC RAGE review :playing the game at 5120 by 1600 and taking a few snapshots
Did iD feel ignored by fans , and thus hide the gem that is iD Tech 5 , that is ,I can say having played RAGE verily a PC focused engine.... claiming not to lead on PC when the PC version simply rocks .
Having fallen for all the negative hype thegameveda with trepidation (and fear) and much patching and driver upgrading waited for the 1 hour plus 20gb game to install off 3 dvds ... the score so far for RAGE was 0/10 ... but that was part one of my review . PC fans are used to waiting months before a PC game is ready to play , every great Battlefield game launched broken .. but once they get them fixed ...like iD have over the weekend with RAGE ..well then you can feel happy that you are PC gamer .
iD is back baby , and the Tech 5 engine is 2 for 2 , Brink is awesome , and RAGE is too!
Right now my work is done time to play ....
Get Rage and Brink ( ridiculously cheap) from Game and Zavvi now ..
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Chủ Nhật, 21 tháng 9, 2014
Steam holds an asteroid 2005 YU55 fly by sale with of course 33% off RAGE
My fellow Humanians , time to celebrate for our planet has survived a close shave with a planet killing asteroid namely 2005 YU55 .. as can be seen from NASA and the Jet Propulsion Labs ( a nice 60s prog rock band made up of now mostly laid off rocket scientists ) video below:
In honour of the Humanian race`s survival Valve , Gabe and Steam have decided to celebrate Earth`s close shave with asteroid 2005 YU55 by shaving 33% off iD softwares Rage , which the more astronomically inclined gamers out there will know starts off with an asteroid wiping out civilization as we know it . See ... I was feeling happy ..see.. we survived the asteroid without any Michael Bay or Roland Emerich sized tragedies ... and then I boot up the game and find the Humanian race has been wiped out...see...
Und so Valve seemed to have found the answer to our economic woes , hold celebratory near Earth Extinction event sales ....
And in other news , our fellow gamers in Russia have launched a mission to Phobos , the potato shaped moon of Mars ... the gaming world waits with bated breath to see how Gabe,Valve and Steam wrangle a game sale out of that one ... Capitalism rules! Long live the Humanian race....
this content is © and originated from thegameveda http://the-games-veda.blogspot.com/ if you are reading it from any other site that has not provided a link back it has been leached
Nhãn:
Bethesda,
FPS,
Id,
id software,
STEAM,
steam sales
Thứ Năm, 18 tháng 9, 2014
14 FPS Classics : Quake 1 2 3 4 Doom 3 Heretic 1 2 Hexen Wolfenstein 3d and Spear of Destiny and errh Mortyr 1 and 2
1.QUAKE 3 GOLD FULL RETAIL
2.QUAKE 4 SPECIAL EDITION FULL RETAIL
3.WHICH CONTAINS QUAKE II
4.AND QUAKE II MISSION PACKS
5.QUAKE II ORIGINAL BIG BOX RELEASE
6. RETURN TO CASTLE WOLFENSTEIN( FULL RETAIL DVD RELEASE)
7.WOLFENSTEIN 3D + SPEAR OF DESTINY (EXPLOSIV RELEASE)
8.HERETIC RARE SAMPLER DEMO MINI BIG BOX RELEASE
9.HERETIC 2 RARE BIG BOX RELEASE
10.HEXEN 2 RARE BIG BOX RELEASE
11. DOOM 3 ( CDS+ MANUAL NO CASE)
12.LAST RITES(cd and manual) (a precursor of left 4 dead 1997 style as you and a squad of 4 take on hordes of 3d zombie...bitmaps in doomesque levels!)
13. MORTYR
14. MORTYR 2
INSURED DELIVERY WITH TRACKING TO ALL DESTINATIONS
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Thứ Sáu, 1 tháng 8, 2014
Virtual Reality and Muppet fans push Oculus Rift Kickstarter funding towards $2 million but is it Ultimately Doomed?
Quakecon 2012 has come and gone ...and this year Virtual Reality was the new buzzword (again)...sitting through the main keynote a shocking revelation woke me from the deep trance I had placed my mind and body in to endeavour to persevere through the geeknote sorry keynote. At the point which Mr Carmack was talking along the lines of "my other gyro is fibre optic and sits in a rocket....dude..." I had an epiphany....
John Carmack is Beaker from the Muppets ... why has nobody noticed this before?
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our hero and Quakecon Keynote presenter John Carmack |
and Beaker sometime associate of Bunsen
Why am I risking the wrath of Henson, Zenimax, Bethesda and iD ? Well firstly since John Romero left iD I have no fear of iD or their games, the old imp jumping from a concealed closet wall trick stopped doing it for me a long time ago ...
And secondly whilst I saved several hundred dollars/pounds in the Quakecon Steam sale,this year I ended up spending several hundred more thanks to John Carmack`s endorsement of the Oculus Rift . And so I find my self backing the latest attempt to get the consumer HMD right.
Not exactly because the tech is awesome but because this is the way I believe the HMD as a mass consumer device has to be developed ,the only way it can be developed and the best way it can be developed. So taking part in that process by funding the kick starter run is well worth the $335 or so that I just pledged.
For if there was any device whose pre production and perfection was crying out for developer and enthusiast led beta testing it is the head mounted display. Yes we know Google is on the job with project Glass ready to push those dwindling ad revenues via augmented reality whilst we jump out of planes but for gamers the dream is virtual reality. Well it is according to game developers at the moment. But let's not get too cocky here kid, celebrity enthusiastic backing , millions of dollars from you and I and a pair of $335 ski goggles with head tracking gyros and 2 640 by 800 screens do not mean the Oculus Rift has solved the head mounted display design conundrum , or given you clairvoyance enough to find the location of... ok back from the 70s ...
So far in the evolution of consumer hmds looking at the most recent generation of these devices we know Sony have a nice cinema viewer in the HMZT-1 that has gorgeous blacks but is totally impractical for every day use and is to all intents and purposes as comfortable as attaching a toilet to your head and we have the 1080p transparent and highly versatile smd ST1080 with a 180 g weight and true portability. The tech in the ST1080 far surpasses the Oculus Rift and it was fascinating that J C so apparently clued up on HMDs missed out the ST1080 altogether in the keynote sticking largely to the international renowned sport of Sony HMZT1 bashing ..... If you want a consumer HMD right now the ST1080 is the one to go for, but you will have to get in line because the other thing we know about HMDs is that demand is incredibly high.
The new kid in town the Oculus Rift is promises to bring low latency head tracking to add to the virtual reality experience. I say it is way cooler to have full head and body tracking outside the HMD and there exist many ways to achieve this already and eliminate the latency issue altogether take the iPad for instance hooked up to a ST1080 you can use the iPads gyros to control games like Skygamblers and even ids own Rage HD and through Apple TV completely wireless.
On PC Kinect is evolving past the simple console version and you will see head tracking software and hardware exploiting faster cpus, gpus and cameras.Even on consoles I can exploit head ,body and hand tracking in Child of Eden when using the ST1080 hmd and go all Minority Report in Ghost Recon Future Soldier's Gun Smith. On the PS3 I can use use Move for precise control in FPS games and again a wonderful 3D version of Child of Eden that will blow your mind when using a HMD like the ST1080. These experiences involve devices that enhance game play as well as immersion, to work they need a light high res display like the ST1080. Try moving your head in a game whilst wearing the HMZT1 and its not only the picture that breaks...
Speaking of Kinect and Move the games and peripherals have hardly set the gaming world alight, with neither of these peripherals managing to move core gamers off their sofas or find themselves being essential to any core game of note. So why would lazy gamers want to move their heads when they have joypads and keyboards? With the Rift relying on you using your head as a mouse, 4 hour FPS gaming sessions are going to hurt, RTS gaming is going to make your head explode .. imagine a session of Diablo III for instance all that incessant mouse clicking around the screen is going to be added to by incessant head jerking as you move the cursor around to attack loot attack heal attack loot. I fear especially for the lives of South Korean pro Starcraft players..
There will thus have to be limits on the incorporation and freedom of head tracking virtual reality in games . The majority of PC gamers right now are not playing the old iD staple FPS, so what use will the Oculus Rift be to that majority. At its current res it will not be able to throw up a Windows 8 Metro ..sorry we cannot use that word any more ...I meant Windows 8 UI or even open an App ...so it will not be of any use for productivity. By the time it launches there will be 4k rivals from smd , Google will have Project Glass out the door as easily as it had the Nexus 7 launch this year, Sony may have taken some feedback after incinerating its mountain of returned hmzt1s.. and produced a 3D Watchman the size of a pair of shades...
Aiming your HMD at FPS gamers is not a bad idea though, you can see from my reviews of the HMZT-1 and the ST1080 that FPS games really come alive on HMDs. But at present I use mouse or joypad control, precise control with fast twitch movements, also ducking in and out of cover in third person games, in these games how is head tracking going to work ? And having such a large fov will mean you have to turn to look for enemies you are used to taking out without moving, this is why the fov on many HMDs is limited it is not a design flaw or shortcoming it is a design choice. And Mr Carmack's personal preference for a larger VR leaning fov is a personal preference not a revolutionary achievement. Nor is his choice of game to launch it Doom 3 ? Really? The most awesome Virtual Reality Hyped hardware ever and to demo it we are going to have an imp jump out of a concealed closet behind you which you can turn your head round to see...
I use both the Sony HMZT1 and siliconmicrodisplay ST1080 on a daily basis and granted whilst I (blissfully) haven't the foggiest what our rocket launching, graphics engine pioneering hero Senior Carmack is going on about most of the time I can totally dig where he's coming from when he talks of no one nailing the virtual reality thing.
But looking at HMDS from a users point of view, I have to take umbrage with much of negative vibes vs existing HMDs and the promises, promises re the Oculus Rift.
Virtual reality is not going to happen with any hmd in the near future, including the Oculus Rift, the HMD is still locked in the Logie Baird stage with cognoscenti like Carmack debating which valve or cathode ray tube or gasket to go with. It is not going to happen because our media , games films, operating systems the things we look at on our PCs and consoles are not designed for virtual reality interfaces or displays..
This new HMD promises a far larger field of view than existing HMDs, but comes with a far lower res than core gamers need.What have I learnt from actually using the ST1080 and HMZT1 since their release?
With a HMD you want the highest res clearest picture and one which maintains that clarity across a limited field of view in order to keep your movie, work or game entirely in your field of view. The Rift seems to be going against this grain. The only way I can see it being beneficial is if it came with a 4K res, let you place things like open windows, browsers , games on a giant field of view ..yes like Minority Report or even that kids room in Gamer...
Fov is irrelevant, HMD viewing is subjective some people see toilet role tubes, some people vomit ,some read and type text across a flat 100 inch screen, the optics used and my head nose eye size mean for me I see a perfectly flat screen using the ST1080, which I can move my eyes around, without the feeling Mr Carmack described as looking at the work through toilet roll tubes, which is the feeling you get when using the HMZT1 .
The irrelevance of fov becomes clear when you own more than one hmd. Now complex maths or simple maths for some show the HMZT1 should have a larger image than the ST1080. In actual use it does not, the higher resolution of the ST1080 means the picture that fills the 100 inch display is far more detailed than the 720p res of the HMZT1, or the sub 720p res of the Oculus Rift. So playing Crysis 2 in 1080p 3D on the ST1080 even though it has a quoted lower fov just feels bigger than the higher fov HMZT1 because there is discernible difference in on screen detail and fx. Just like when you go up from a 720p tv to 1080p or a 1080p resolution to a 2500 by 1600 resolution on the same 30 inch monitor. There is simply more world visible on the same screen at a higher res. Don't believe me ? Get hold of these HMDs and try for yourself..
Using a HMD is dependent on fitting ,eye position, strength, near vision,head size, how is the Oculus VR handling this ? The HMZT1 is impractical to use as designers spent most of their time extolling the virtues of OLED displays and fast refresh rates. Far less time and budget was devoted to how it would actually be fitted to individuals and how long they could tolerate it.
Strapping a Ski Goggle style display to Mr Carmacks head may work for him but it could be a total fail for the head,eye,nose and face shape of a significant amount of would be customers. All HMDs face this problem post launch, no one has found a way of tailoring the design and fitting on a personal basis ..e.g. scanning head ,eye ,nose and face details for each user and tailoring a fit to them. To do so would take a military style budget..
Further one of the joys of using the ST1080 is I can look down to my keyboard or surroundings, or look through the transparent display to them.I am still connected to my surroundings, I am not entombed in my gaming world and can reach down for my drink or mouse see it and then switch my eyes back to the display. You may think that not having light blockers and a completely closed off display effects your experience , but in actual use once your eyes are focused on a 1080p 3D game or image you will forget that the real world is still there in your peripheral vision and when you need to reach for something you just look down and out of the viewer , reach for the keyboard , your phone , tea or pass port to hand to the nice Air hostess who just asked for it .
Portability is thus one of the most awesome things to look for in a HMD , the Oculus Rift does not look at all portable and with a lack of transparency you will not be able to see the air hostess coming or leaving down the aisle on your plane journey ... but then again you probably don't get out much if you are still playing Doom 3...
Resolution is paramount when reading text,working and playing. At this stage in the HMDs evolution you should not even go near a device without a minimum 1080p res. And all this talk of 3D being limited to 720p is nonsense, it is on consoles but the ST1080 scales that 720p 3D to the 1080p sized view it gives and this looks far sharper than the 720p HMZT1 I can tell you. Also on PC you are not limited to 720p 3D , you can go beyond to true 1080p side by side, frame packed or over under all you need is the gpu, cpu and ram to do it and most gaming laptops already can. Crysis 2 ultra high res textures in 1080p 3D on your HMD right now...or Doom 3 side by side at sub console resolutions..
I know the benefit of high res from comparing the st1080 to hmzt1 over the last 4 months, l also know that all this talk of hz and lag are largely irrelevant when playing today's 5 or 6 console games that are 3d enabled and worth playing, further whatever your monitor refresh rate bluray 3d is locked at 24 hz and a HMD like the st1080 gives you comfortable and impressive ghost free 3d gaming on PC without the need for special software , or even AMD HD3D or nvidia 3D Vision, wait till you pump your old games through Tridef 3D!
The sweetspot issue : HMDs particularly low resolution ones have sweet spot problems ,so quoting fovs ,boasting about large screen sizes or immersion is frankly misleading. When you actually use a hmd what matters is how much of that cinema sized large fov screen you can see with crystal clarity. This is where the ST1080 bests the HMZT1,I can see a crystal clear 100 inch image read all the text in a game or whilst working.The Oculus Rift claims to have a virtual reality sized fov and screen size ,now I just do not see how image clarity and coherence can be maintained across the quoted distance when a similar resolution smaller fov HMZT1 has a tiny sweetspot in which the 3d illusion and picture clarity is maintained.
The relevance of high resolution. Once you solve the sweet spot issue and assuming you can produce a clear image from corner pixel to corner pixel across the virtual reality HMD that you claim is different to all the others your users are going to notice that low res , especially if you are aiming it at the gaming crowd.
On paper looking at rival HMDs the Oculus Rift could be woefully under powered even on release.
As an exercise in advancing the consumer HMD this is an awesome project to back,but it will be superseded before launching by rivals. Head and body tracking will have advanced in both console and PC arenas and cost will have come down by the next and third major generation of consumer HMDs.
I would recommend senior Carmack to get a hold the ST1080 ,for me the ultimate HMD will be the 4k res version of the ST1080 or ST4K .Right now the finest HMD experience is the ST1080. Simply because it has hundreds of usage scenarios and is portable, unlike the HMZT1 and the Rift which look like one use products that cannot go outside your room.
What the developers of the Oculus Rift have to realise is that we expect to use a HMD for much more than Doom 3 or 4, limiting such a device to just games has the developers heading down the old Gunpei Yokei Virtual Boy route.
Currently I love the ability to be away from my monster LCD displays and bring up a 1080 p 100 inch display which weighs 180g , is transparent or opaque depending on the scenery behind me and my preference for that scenery ... and is powered by USB! How cool is that ..very actually this is where HMDs need to go this is where they already are with devices like the smd ST1080.
With all these doubts why am I backing the Oculus Rift ? Well I can remember back in the day when the likes of iD and Epic were kickstarting a fledgling gpu market supporting Voodoo and a little company called Nvidia that to this day is kept on its toes by a little company once called simply ATI...
When we have the same level of competition in the hmd field then people we will finally literally see virtual reality before our very eyes. If anything the interest in the Oculus Rift should spur on rivals to improve and better their products .
Right I am off to try Doom 3 and all those iD games I just bought on the Quakecon Steam sale with tridef 3d on the ST1080 ...100 inch 3D ghost free transparent Wolfenstein 3D Spear of Destiny... more to follow...
this content is © and originated from thegameveda http://the-games-veda.blogspot.com/ if you are reading it from any other site that has not provided a link back it has been leached
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