Hiển thị các bài đăng có nhãn VR control. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn VR control. Hiển thị tất cả bài đăng

Thứ Bảy, 5 tháng 7, 2014

Preparing for VR: Combining LEAP Motion+Cinemizer OLED headtracking+Kinect Voice Recog in PS3 and Xbox 360 games





Ask not what Virtual Reality can do for you ask what you can do for Virtual Reality....This seems to be  the  mantra behind the burgeoning VR scene..and I wouldn't have it any other way ...




I have been using hmds now for almost two years on a daily basis, watched them evolve from the headcrab that was the HMZT1 through the ST1080 to the the Cinemizer OLED and my soon to arrive Rift ( come on Palmer keep calm and carry on!)  .Hmds are only part of the puzzle that is VR .. Another piece is how on Earth we each  personally interface with VR worlds,to do so we have to let go of legacy controllers like joypads ,keyboards and move beyond them assuming someone has managed to create those worlds ..which is yet another piece of the puzzle..


the moving finger moves...... 
We also have to move beyond the current obsession hardware developers have re headtrackers , hypothetical lag that exists or does not exist on pre release hardware or in software ... that itself does not exist outside pre alpha code..For VR to take off , it will take more than a fast headtracker hard soldered to your hmd circuit board sorry app devs ... For VR to take off the end user expects lag free headtracking, voice recognition, hand, palm, finger, thumb recognition ,the ability to include or add on legacy controllers and most importantly the ability to use all this with not only promised VR apps ( launching whenever they are ready) but with ALL the thousands of apps and games that we the users have spent our lives accumulating.. 


and having moved so does Kratos......!

The problem of lag/latency  if it is discernible when using your headtracking hardware is a problem that exists in that current hardware, to solve it either we wait for the technology to catch up to the idea of lag free headtracking and use brute force  ..or with current headtracker tech we offload the grunt work to the cloud or other hardware,which we can also use to tweak, accelerate ,adapt ,adjust or in some cases even slow down the headtracking.. 


The developers of Oculus have to be careful they do not talk their device out of existence with all the scuttlebutt on latency that is clouding the launch of the developer kits this week ...yes I have one coming too ! 


it's full of stars......that you move ! 
I have used headtracking now for 3 months . never experiencing latency or lag in any scenario , I have used LEAP Motion now for over a month and again never seen any discernible lag . In fact if you look through my diatribes on the Cinemizer OLED headtracker and the LEAP Motion I often talk of these devices being over sensitive and that is on what most core game developers would think is obsolete hardware...

I also do not have much time for the idea that VR hmds should only run specific VR ready code.... I always intended to use my hmds to interface with any form of display, OS, game , app or kitchen appliance/lawnmower ..I need to shoot latency free Force lightning from my Sith hands now ..not when Senior Carmack licenses the engine for Doom 5 to Gearbox or Rovio(laugh but it will happen) and as you will see I can ... 


The ability to shoot Force ligthning from your hands pales into insignificance compared to the true power of multiple combined  latency free VR control input mechanisms
errhm ...with all this in mind I set out to use my i7 X220T running Windows 8 to combine the Cinemizer  OLED headtracker AND LEAP Motion finger tracking on 10 year old hardware .. namely the PlayStation 3 and Xbox 360 ... 

So we are going to use actual games , play them with multiple VR leaning control methods 1. Zeiss headtracking 2. LEAP Motion  finger tracking 3.Kinect voice recognition  and throw in some legacy control too ...

Note I would use the Cinemizer OLED hmd to play these games in 3D and or the smd ST1080 ...to show you it works though I am filming off a normal home Plasma tv...!





Are we ready ? then let's see how we can combine headtracking , voice recog and finger tracking to play Xbox 360 games ...any Xbox 360 game ... and PS3 games ...any PS3 games...




1.Xbox 360+ Cronus+Bullseye + Win 8 running Bullseye+Dangermouse + Leap Motion for finger tracking +Zeiss Cinemizer OLED headtracker + Kinect connected to the console



Xbox 360 gaming with VR leaning controls :  

 



Halo 4 with LEAP Motion finger tracking and trigger action combined with Zeiss Headtracker FOV movement

Halo Anniversary lets us combine Kinect Voice recog , Leap Motion finger tracking . Zeiss headtracking AND play in OLED ghost free 3D on the Cinemizer OLED hmd...

Ikaruga played with LEAP Motion with the thumb click mapped to the trigger...my score's improving already....
Combining LEAP Motion+ Cinemizer OLED headtracking to play Xbox 360 games : 

Hand tracking combined with headtracking to play REZ HD,Panzer Dragoon Orta , Ace Combat 6, Halo Wars, Shenmue 2, Bastion, Radiant Silvergun




this may look good ...but it feels totally awesome when you play using the LEAP and or Zeiss Headtracker!
Panzer Dragoon Orta with LEAP Motion control  NB we could easily map the FOV shoulder movement to the Zeiss Headtracker too 

This is an example of where headtracking does not need to mirror real world head movement ..in a game .. Panzer Dragoon Orta uses rigid shoulder pad view shifts ..we could map these to left right turns of the Zeiss headtracker , and or we could also map the entire FOV control to the headtracker  , whilst we use the LEAP Motion to handle the targeting, weapon selection, or movement..

Rez HD playing with LEAP Motion ... now you can feel the vibes from the 360 controller in your pocket ..whilst playing the game with Finger tracking ...Matron!!!!!

look around or pilot your Ace Combat 6 planes with your fingers,hands or your head!
Before Ikaruga there was Radiant Silvergun...here played with LEAP Motion finger tracking ...I have yet to figure out what to do with the concurrent headtracking!


Combining Leap Motion+Cinemizer OLED headtracker+Kinect Xbox 360+Legacy control : 




This is very nearly the VR control Holy Grail,  using Mass Effect 3 :which lets us combine 3 VR leaning control methods : Kinect Voice Recogntion, LEAP Motion finger tracking and Zeiss Cinemizer OLED headtracking ... Note we are actually using 4 control methods simultaneously if you count the legacy Xbox 360 Pad.. If you really want to push it you could have Kinect on the PC too , with full body tracking in addition to voice, head and hand recog! (but that is for another time !) 




You should be able to see there is 0 lag that can be discerned by the user when combining LEAP Motion and Zeiss headtracker use on Xbox 360 games using this solution. And that we can if our games allow it also add voice recognition to the mix.  The Cronus and Bullseye combination is most impressive , there is no screen judder or delay when using our VR leaning controllers with this set up . I found it simple to tweak settings from Bullseye too . Lastly we can see that LEAP Motion runs parallel to any other form of controller that we want and we can use apps like Dangermouse running alongside them. 


So on to PlayStation 3 gaming with VR leaning controls ...


PS3+Cronus+Windows 8 i7 Lenovo X220T running Bullyseye+Dangermouse+ Leap Motion +Zeiss Cinemizer OLED headtracker +/- any other input we can connect to the PS3 or X220T!


Some of these controllers are not like the others... 




Combining LEAP Motion+Cinemizer OLED headtracking on PS3 to play Child of Eden 




How cool is that? Now imagine..well you do not need to imagine..just attach the Zeiss Headtracker to a Cinemizer OLED or ST1080 hmd and you can do all the above in OLED ghost free 3D ..or LCOS 1080p ghost free 3D... right now. 




playing Child Of Eden in ghost free OLED 3D with LEAP Motion and Zeiss headtracking is simply mind blowing!
  


Combining LEAP Motion + Cinemizer OLED headtracker in PlayStation 3 games test 2



Combining LEAP Motion+Cinemizer OLED headtracker in PlayStation 3 games Metal Gear Solid 3 , Metal Gear Rising , DUST 514,Uncharted 3, Crysis , Wipeout ,DYAD all tested with combined LEAP Motion finger tracking and Zeiss Cinemizer OLED headtracking 


you spin me right round ... 


right round....!


both Zeiss headtracking and LEAP Motion working in conjunction ...


you know for when Raiden goes to the dentist... 
LEAP Motion and DangerMouse,Bullseye and Cronus used to control Cryengine 3 Crysis on PS3 you should experience this in 3D!
Zeiss headtracker and LEAP motion used together to play Crysis on the PS3 ...no conflicts , no slow down ... no discernible lag
Using the Cronus both Cinemizer OLED headtracker and LEAP Motion can be used to play DUST 514 , being able to tweak settings from Bullseye also means we can do far more than with direct connection of a mouse and keyboard to the PS3
With Dust 514 I have already spent time using the the Zeiss headtracker directly connected to the PS3 , taking over the mouse FOV duties. With this new solution though we can do far more .. first we can set up both hands to control the game , in the video I had time to set the LEAP to the left thumbstick , which let me move the character and also to the FOV stick which let me move the field of view .. The Zeiss headtracker ran alongside the LEAP without issue .. this means we have plenty of VR leaning control options to combine and play DUST 514 .. what we are doing here is looking for and at new ways of playing.... moving your FOV around quicker than the next guys headtracker is not going to be enough to kickstart the VR gaming revolution...

VR gaming control is here ...


all that stuff you saw in movies like GAMER ... 

it is in your hands ...

and on your head too if you are using hmds... 
There is 0 lag or latency when using the Zeiss Headtracker and LEAP and both of them together to play MGS3 ! 

Snake responding obediently to the Zeiss headtracker ...as will Gabe .. and Sam too !!!
Using LEAP Motion to turn on my shield and the Zeiss Cinemizer OLED headtracker to steer and accelerate ....










What you see in the above pics are the subtle movements to the mm that LEAP Motion can pick up. Note though, we do not need all this power , what matters in making LEAP and Zeiss headtracking viable VR controllers is how we tweak those small movements and convert them to ingame actions that the gamer and not hardware developer with a slide rule expects ... We can get at this using the Bullseye software, the LEAP sdk, DangerMouse and the Zeiss headtracker sdk. But I purposefully did none of that .. because I want to come at this from a gamers point of view .. they want to connect these devices and play ..not spend hours updating drivers .. Yes you can on the developer side do all those things , but remember the Wii Mote took off not because people were measuring or adjusting it's lag but by the simple fact people were able to pick up and play . I have to say using the Zeiss headtracker and the LEAP is actually simpler than the Wii mote .. no drivers , no lengthy calibration routines ... 






As you can see there is no end to the possibilities of playing games with VR leaning controls and combining them, in Uncharted 3 I would be playing in 3D using the Cinemizer OLED hmd , moving the FOV with the Zeiss Headtracker and moving the character with LEAP motion .. in the video I have just the punch button mapped to the thumb click. LEAP Motion does gestures too, so a punch could actually be a punch ..steady on though we do not want to go the KINECT route ....! 

DYAD is one of the simplest games to demo LEAP Motion with , the response is excellent 0 lag! 


Leap Motion used to play God of War Ascension 




Whilst I was errh testing all this out, my God of War Ascension arrived and as I had everything set up and with the demo already installed,I thought I would give playing it with LEAP Motion a go ... And I was pleasantly surprised, these games tend to twist your thumbs off after a while so mapping one thumbstick to the LEAP was a revelation, suddenly I was jumping , and combo fighting with a twirl of my finger or hand movements or a click of my thumb. More than just a test , I found I was actually playing through a level .. using a VR leaning control method to play what is essentially (the epitome of) a side scrolling beatemup.. 

 Compared to the PS3s own motion control The LEAP is insanely fast even at this developer stage.

Note you could map both hands, 8 fingers, 2 thumbs, add voice recog for other commands using the method here .. Looks like I am finally going to finish some of my PS3 games ... VR style ... We have not even begun to tap the potential of the LEAP and Zeiss Headtracker !




Here is our test setup ...  should you wish to try this out for yourself...

1.Xbox 360+ Cronus+Bullseye + Win 8 running Bullseye+Dangermouse + Leap Motion for finger tracking +Zeiss Cinemizer OLED headtracker + Kinect connected to the console

2.PS3+Cronus+Windows 8 i7 Lenovo X220T running Bullyseye+Dangermouse+ Leap Motion +Zeiss Cinemizer OLED headtracker +/- any other input we can connect to the PS3 or X220T! Note you could connect the Kinect to the laptop and add full body tracking to your PS3 games using this setup...

Theory and Method:

They say you get lag and latency issues on the fastest of hardware , so I set out to use up to 10 year old hardware .. the PS3 and Xbox 360 to show otherwise...note even with direct connection of the Zeiss headtracker to the PS3 there is no discernible lag in any game you play.

The Cronus lets you use mice and other input methods on either console , the flaw is it has to be connected to a laptop or PC, allowing adjustment and user defined control setups through Bullseye software ..

But that flaw is just what we need to connect our VR leaning controllers and to take the load off the consoles looking to eliminate lag...the consoles do not have a clue you are using finger tracking to play God of War Ascension  or Halo 4 ...but hey that's consoles for you ...

Now since the Zeiss headtracker emulates mouse control this gives us headtracking in any game we choose on the consoles as I have shown before with PS3 ,PS2 and PS1 games  and  with Xbox 360 games  ...and yes it does the dof axes too but we wont be using them here

 True VR is going to require more than just headtracking ...we want to use our fingers thumbs and palms ... this is where LEAP Motion comes in ..erhh handy...

But how do we get it working with the Xbox 360 and PS3 ...we need the Bullseye to see it as a Windows controller ...say something simple ...like a mouse for instance...

DangerMouse is a java app that runs from a command line and gives you mouse like control using LEAP Motion only using your fingers in air ...

I had the idea of running this in parallel to the Bullseye software ..and it worked like magic ... the Bullseye and Cronus see the Zeiss headtracker and the LEAP Motion as Windows controllers ..mice in this case ..which through Bullseye we can easily map to any function of the Xbox 360 or PS3 controllers..

As the Cronus turns any controller you connect to your PC into a PS3 or Xbox 360 controller ..we can have multple VR inputs .

We can have BOTH headtracking and finger tracking control in ANY game ..

But that is not enough for VR we also want voice recognition and this we achieve through Kinect attached to the Xbox 360 .. Now the poor old ageing console can barely manage full body recognition but we don't care about that for we have the power of LEAP , what the Kinect can handle well though is speech recog ...

And thus we are ready to test not one but 3 forms of VR control , that will be essential for VR to take off in the consumer arena on aged hardware along with legacy control too..

If this seems a long way around, it is , deliberately so ... I want to introduce points of latency into the control loop to see if a) we can use 3 VR control methods together b) if there is any discernible latency or lag c) Asymmetry my dear Watson is the future ...using the cloud or a higher powered device(our laptop )  to do the grunt work for a lower powered or closed device(our PS3 and Xbox 360) that could not handle it ...and most importantly d) So I can stop asking William Gibson are we there yet?

I could also have substituted GIMX for the Cronus and used a wireless solution ( but that is for yet another day)

So developers, take some time off using your slide rules , grab your favourite game and gaming device , take some time to actually test out all the multiple forms of VR leaning control . Actually play something and then go back to the lab... 


If the development of VR continues along a path where all talk is dominated by problems, problems, problems we may just miss the simple and obvious solutions staring at us ...

I have not even begun to tap the potential of this way of playing games, more to follow !

And good luck with the launch Palmer and Co !

Thanks to Zeiss for the headtracker ,LEAP Motion, DangerMouse , the developers of Cronus 

More to follow .. 







 Purchase  in the UK/EU the Zeiss Cinemizer OLED 3D iPack including iPhone adapter and in the USA the Cinemizer OLED






























this content is © and originated from thegameveda http://the-games-veda.blogspot.com/  if you are reading it from any other site that has not provided a link back it has been leached 

Thứ Sáu, 4 tháng 7, 2014

Preparing for VR : CRYSIS 3 1080P 3D HMD GAMING WITH HEADTRACKING ON THE SMD ST1080 AND CINEMIZER OLED HMDS




This is Crysis 3 at 5120 by 1600, this the res I typically play PC games at, happily upgrading hardware along with the rest of PC gaming kind .. the next move was to add two more or four more 30 inch screens ... until some semblance of sanity was returned to me ...




The problem with ultra high res PC gaming is those monitors not only cost , they require power , space and that you be chained to your gaming rig.  At a point where I was about to create a wall of 30 inch 2560 by 1600 screens ..thereby negating the need for central heating in my house or ever leaving it .. the consumer hmd revolution started.. with the HMZT series for me which was quickly replaced with the smd ST1080 and Cinemizer OLED hmds ..


These have kept me busy over the last year , especially since the arrival of the Cinemizer OLED headtracker and LEAP Motion prototypes..  



I have till now purposefully been testing hmds on igpus like the Intel HD3000 , to show among other things that you do not need quad gpus or Nvidia or ATI gaming gpus to use hmds , game in 3D or add headtracking, voice recog, LEAP Motion VR leaning controls to your game..But I also want to explore how the difference in 720p 3D to 1080p 3D changes HMD gaming ..

Today we are going to be using the smd ST1080 and the Zeiss Cinemizer OLED to game with headtracking at true 1080p res in 3D . Both these hmds are next gen, they produce a perfectly flat screen of 100 and 40 inches respectively . Both weigh in at around the 180g mark WITH the headtracker attached and are thus the only hmds you can actually game on ..anywhere ..use or develop for now..take off and put on with one hand ..... 
So let us do so with one of the most gpu and cpu optimised games out there  and also one of the coolest engines .. Crysis 3 and Cryengine 3





With the ST1080 and Cinemizer OLED hmds we can game with VR leaning control and  do this at 1080p in 3D with... a gaming GPU ...my ageing HD5970 Black Edition and 5 year old gaming machine , consisting of a Skulltrail Mobo , 4gb RAM  and a QX9775 CPU ... This should mean anyone out there on average hardware should be able to reproduce what I am about to show you even without resorting to going through a major upgrade ... 

With the smd ST1080 and Cinemizer OLED we achieve this in different ways. And each has different strengths. Frankly I do not see any negatives to being able to play Crysis 3 on 180g hmds with 100 inch or 40 inch screens powered by a usb cable .. if you are reading comments to the contrary by industry or AV blog luminaries ask them how much time they have on these devices and what they have actually tried to do with them ... and ask yourself if they have a rival product to plug ..

I am also going to control the game using VR leaning controls .. namely the Carl Zeiss Cinemizer OLED headtracker and LEAP Motion .. to show ...again that you can have lag free and latency perception free multiple VR leaning controls in your game now ..whether you are a developer or a  gamer ...






Attaching the Cinemizer OLED headtracker to the smd ST1080 .. I had my crack team of engineers come up with this contraption to enable me to use the Zeiss headtracker , I thought  of Kickstartering the design for my headtracker splint but I am simply not that evil and John Carmack was unavailable to hype my design, you can of course build your own ..using a bbq skewer (wooden) and some surgical tape .. kind of like how I could build my own VR goggles with a LCD screen/phone, optical lenses and a empty box of cornflakes (what people used before 3D Printers) ...


Attaching the Cinemizer OLED headtracker to the Cinemizer OLED hmd is of course elementary .. 






Once you play a FPS game with headtracking , you expect every FPS to move it's fov with your head movements and you are loathe to go back to knuckle dragging a mouse ... Let me be clear , there is no drift , or latency issue when using the Zeiss headtracker that you as a gamer can perceive in any existing game at this point , across consoles and PCs .   


It is the light weight and excellent ergonomics of the smd ST1080 and Cinemizer OLED that make hmd gaming with VR leaning controls like headtracking a reality and elevate these consumer devices beyond rival diy VR goggle dev kits ... the road to VR  being a long and arduous one..


All the following pictures and video are from an actual game session around 5 hours , across both hmds  , for those interested in such things I had to drop the difficulty from Super Soldier to Veteran  ( criminal I know ) in order to be able to show how I can aim using the Zeiss headtracker as there is no  screen cursor using the Super Soldier setting...


I  want to see how the experience of hmd with headtracker gaming change with the jump from 1280 by 720 (720p 3D to  1920 by 1080  (1080p) 3D : and  compare how a scaling 1080p hmd like the Cinemizer OLED compares to a true native 1080p LCOS hmd like the ST1080.. 


Crysis 3 played at 1280 by 720 in side by side 3D using the Cinemizer OLED hmd and Cinemizer OLED headtracker 




With  720p in game side by side 3D in Crysis 2 and 3  you can  see blurring in the HUD text , in game world details are still impressive though ,with every setting at Very High. This is due to to the way the in game 3D is generated and not the res of the hmds being used. 










and here is the play session using the Cinemizer OLED hmd and headtracker , all fov movement and targeting is through use of the headtracker alone :





The Cinemizer OLED does great with Crysis 3 maxed out at 720p side by side using the native in game 3D options . Remember when you play it is OLED colours and refresh rates that you are seeking to exploit as much as the 3D .. And my old 5970 has no problem pumping out this amount of detail


720p 3D on PC is different to consoles in that we can max out every detail even in Crysis 3   , exploit Direct X11 features ...that are not possible on consoles. Crytek famously listened to PC fans,ensuring  this iteration of Crysis would take full advantage of PC GPU and CPU supremacy...   

Both the smd ST1080 and Cinemizer OLED can use the  in game side by side 3D option without the need for any additional driver 

Playing with headtracking is awesome to say the least , on the Cinemizer OLED you have a more comfortable ride with OLED benefits and clear 3D separation ,depth of field effects . The dark really is the dark , using the ST1080 you have a larger screen or fov and clearer hud text ..but  


Using the Cinemizer OLED or ST1080 like this is an excellent way to play, but we are not fully exploiting either the power of the hmds or the PC ...

Crysis 3 played at 1080p side by side  3D on the smd ST1080 HMD with Cinemizer OLED headtracking





The smd ST1080 is technically the most powerful consumer hmd in terms of raw res and it looks like it will remain so until smd release the 4K version . It is also the first hmd that I owned that had a clear flat screen , with text legible from one side of it's hundred inch screen to the other . Each of it's two LCOS screens has true native 1080p resolution . What this is means is not only can we can throw Crysis 3 at it in side by side 3D using the in game settings we can actually read every word of text on the Windows 8 desktop before hand to launch the game,write this blog post on it for instance . With a gaming PC we can run everything at Very High (which is Crytek for insanely detailed) and see every pixel of that detail without any warping or scaling .. When you fill the ST1080s 1080ps worth of pixels that is when it literally shines .. 

Another strength of the ST1080 .. is that it has the widest support of 3D formats of any hmd in existence at this point Frame Packed/ Side by Side /Top Bottom at a myriad of screen resolutions and frequencies  . For Crysis 3 this means we can jump straight in using the in game 3D option for side by side 3D at 1080p with every thing set to Very High.. 




Needless to say 100 inches of 3D ghost free true 1080p res Crysis 3 at very high settings is impressive , what really takes you there though is the fact that you are controlling the field of view with the Zeiss headtracker without thinking about it , you already tend to look around a screen when you play a game , with the Zeiss headtracker you are also moving the fov when you do this .


Here is a 2D capture with written commentary of playing Crysis 3 at 1080p with very high settings and using the Cinemizer OLED headtracker for fov movement and aiming .. 2D let's me comment in writing "in video" to show you how the headtracker changes the way you play ..



You can see the Zeiss headtracker is so easy to use, not fussy at all or prone to tantrums , so easy going that even strapping it in a rudimentary fashion like this to a completely different hmd let's you game with ease. Oh and setup? Just connect it to a USB port and leave it still for 5 seconds . 

The Cinemizer OLED headtracker is a beautifully engineered piece of kit , weighing a few grams , easy to set up and instantly compatible with every game you own on PC  and with a little work on your part all your PS3 and Xbox 360 games too.. 


As you can see there is nothing stopping you gaming with it using the ST1080 exploiting the true 1080p res of the hmd and the full power of your gaming rig..


true 1080p 3D is great , but how about using the most comfortable hmd in existence , the Carl Zeiss Cinemizer OLED ..


Crysis 3 1080p 3D played with Cinemizer OLED headtracking 




With the Cinemizer OLED we have two options for 3D gaming at 1080p res. 

1. Frame Packed 1080p 
 and 2. over under 1080p  .. using the hmds 3D settings you will see the Line by Line and Top Bottom options available to you .. 

Crysis 3 however in game 3D settings do not have over under or Frame Packed options that are compatible with the Cinemizer OLED ..


Why bother with 1080p 3D at all when side by side 720p is available? With Crysis 2 and 3 , in game side by side 720p 3D on consoles and PC blurs HUD text , at 1080p that text becomes clear , crystal and what is interesting is this holds true for the  Cinemizer OLED with it's lower native res as well as the true 1080p res ST1080 . The Cinemizer OLED hmd of course is going give you additional benefits , some of which may not be obvious and you won't find commented on in tech reviews..  Foremost of these is the fact that you really don't feel it when you wear it , it is THE most comfortable HMD with the finest optics to date. 



Frame Packed 1080p with OLED is vastly superior to side by side 720p , the same is true for the few Xbox 360 games that allow this .. Halo AE ... and PS3 games too...


However we want speed too so over under/top bottom is going to be more desirable for some..


to achieve this either your game has those options , or since I have Tridef as an AMD user we can use that to give us 1080p 3D 





Option 1. Using the Crysis 2 profile from Tridef will let you run with the Frame Packed Option ... the problem with this is it comes a high cost in CPU and GPU power . The AMD HD3D driver is latched onto by the Tridef software .. which gives us Direct X 11 framepacked 3D which looks great but is impossible to film : FRAPS just captures it as 2D : So you will have to take my word for how impressive it is on the Cinemizer OLED hmd .. in 3D but this does give me an opportunity to comment in the video . Black is insanely black with OLED displays , for FPS gaming you cannot wish for better colours and refresh rates .  






Option 2 : Tridef over under / top bottom is far better , we want to play the game maxed out and have Tridef do minimal work, I also want to be able to capture the raw 3D gameplay with FRAPs ...to show how headtracking works with Crysis 3.. 

From Tridef go to the options settings , set the display to standard , underneath select the option for top bottom . Then add Crysis 3 to your Tridef app box . Use generic settings, or select a profile for a game that uses top bottom 3D and now you will have 1080p 3D over under Crysis 3 that has minimal impact on performance , so if you are not packing quad gpus , or even if you are you can keep your max FPS intact and still game in Crysis 3 in 3D at 1080p like so : Note the sandbox nature of Crysis 3 is an excellent medium to use to demonstrate hi def 3D gaming with headtracking and hmds and this is several hours into playing 



People will scoff at the lower res of the Cinemizer OLED .. in practice .. go try one .. you will not see the difference between a game at 1080p on the Cinemizer OLED and other higher spec devices ..really it is the most impressive aspect of the hmd . What you gain is that OLED refresh rate , that is essential for FPS and fast PC gaming .And on PC you can tweak aliasing and other details too if you need to adjust the image produced. If you want to work on a 1080 p res desktop then the ST1080 cannot be bettered at this point and I would not use the Cinemizer OLED for that kind of work ..however ..

Resolution on hmds in a game or video  does not work the way it does on your desktop display , pixel size , screen ratio, optics ,or lack of optical distortion , the quality of lenses or prisms used to magnify and enhance the images all come into play .. 

For long term use though , whether you prefer wearing a device due to it's comfort trumps all , you are more likely to use a comfortable device with lower specs for hours or minutes of gaming over a high spec device that is less comfortable . We are not going to be sitting still watching hi res 3D movies or staring at static pictures , I intend to be moving my head around  as much as I would in a real world game of Crysis ... with the Cinemzer OLED hmd and headtracker ..it is effortless 



Effect of higher and lower resolutions on Cinemizer OLED headtracker function 

There is none ,  the headtracker works just as well at extreme resolutions ( beyond 2560 by 1600 ..like my 5120 by 1600 desktop) as it does in 1080p 3D and  720p 3D .. most significantly it does not require any extra CPU or GPU power or additional code. This is the advantage of using a solution that can invoke both mouse and dof axes ... your game works right now , if you want to take time and optimize dof axes code you can ... gamers your audience ..like me are still figuring out how best to use headtracking in games ...games that we want to play ...all the games we own now across all the gaming devices we own now...


In the next part to this test  I am going to be adding  LEAP Motion into the mix ... oh and it runs fine at 5120 by 1600 too ....


check it out here : 


Preparing for VR: LEAP Motion+Cinemizer OLED headtracking at 5120 by 1600 using Crysis 3 and countering multiple VR controller fatigue




You can find the rest of my VR ,HMD , Cinemizer OLED  and ST1080 coverage here 









UPDATE :! 

Zeiss Cinemizer OLED + headtracker   is available now for purchase , so now you can get in on the fun of playing PC , Console games just like me in 3D with lag free headtracking or develop with the sdk.. and see for yourselves the awesomeness of the a headtracker and OLED hmd combo that just works .. and works now ...these are going to sell out faster than light people ..hurry ..










 Purchase  in the UK/EU the Zeiss Cinemizer OLED 3D iPack including iPhone adapter and in the USA the Cinemizer OLED






























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