Thứ Tư, 25 tháng 6, 2014

Preparing for VR : Darknet Oculus Rift's Killer Indie App played with LEAP Motion finger tracking







You cannot downplay the influence of 90s scifi on the HMD scene .. chief among these influences is of course is a most humble and self apologetic Mr Gibson .. E McNeill's excellent Darknet though influenced by the master .. does not hark back to that time 




A time when our economies were flush and people were so happy to have come out the other side of the Cold War without being turned into atomic shadows etched on what remained of their surroundings that they needed to listen to the bleakest of music from Grunge to Goth, over in Japan every other manga an anime was based on some failure of the perfect society, some angel leaping from a gilded cage, even the odd Terminator got depressed in the 90s .. 




This nihilistic vibe ran through the scifi of the era too and a subset of that was Cyberpunk .. gritty and wet and as dirty a vision of the future as was the industrial past it was based on .. 

Darknet although Cyberpunk .. is nothing like this .. as the author admits this is cyberpunk cleaned of all the grunge and grime not so much Cyber Punk as Clean Punk .. atm though there is only faintest inkling of a back story or plot..




.. this does not stop it from being one of most promising VR demos to date , impressive because of it's simplicity or minimalism and also because it already is very easy to combine LEAP Motion Finger Tracking with the Rift's head tracking ..





So this is the demo I have been lucky enough to play , this is very early stuff and there is a long way to go .. but like the 90s it's going to be a fantastic trip ..when the demo goes public next week





Eplilogue and thanks 

1. E McNeill many thanks for the demo 
2. Oculus VR Keep calm and carry on
3. Leap Motion .. stunning hardware that VR needs to be VR 


In order to use Leap Motion 

Install the Touchless App from Airspace 
Then start Darknet and assign forward and backward to the left mouse click ... 
Now in game all you need to do is point where you look and or move the on screen cursor with your hand or finger , poking forward completes the click .. and thus very simply you can combine head tracking with hand and finger tracking .. 

You will find many more examples of combining multiple VR leaning controls around my blog ... 





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